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I'm trying to export a game that use the Godot OpenVr plugin ( https://github.com/GodotVR/godot_openvr ).

I am capable of testing the game through the editor by launching Godot with the command given in Github : /home/<user>/.steam/steam/ubuntu12_32/steam-runtime/run.sh

But when I export it using a Linux/X11, the resulting x86_64 application is not detecting my VR headset, even when I try to launch it via Steam.

Is there any solution to make a self-sufficient executable (or at least directory) that will not need further operation by users?

Double Sept
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    Good question, i'm about to get into the whole openvr in godot mess on Linux, i'll post an answer when i find something useful. – Oleg Vorobiov Dec 02 '21 at 09:45
  • Have you found something useful? I'm working again on my VR game and the Linux Export in on the high priority list, so I'll be looking into that again soon. – Double Sept Aug 11 '22 at 09:39
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    Unfortunately no, war put an end to practically all of my plans, i don't have enough time to even touch Godot at the moment :( – Oleg Vorobiov Aug 20 '22 at 10:59

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