I was coding up a C++ class today, and I wrote a function that took an argument as a reference rather than a pointer, something I rarely ever do. I've always passed by pointers. So I was about to change it back, and then I realized - I have no idea if I should, or if it even matters.
So I turn to you guys. I have three ways of passing parameters about:
//1: By pointer
Object* foo(Object* bar) {…}
//2: By reference
Object& foo(Object& bar) {…}
//3: By value (just for completeness)
Object foo(Object bar) {…}
Assuming #3's out for performance reasons (yes, I know compilers have gotten pretty good at this, but still), the other two are more or less equivalent.
So: What's the "best" method? Pointers? References? Some combination of the two? Or does it even matter? Technical reasons are the best, but stylistic reasons are just as good.
Update: I've accepted YeenFei's answer, since it deals with the difference that clinched it for me (even if I then pointedly ignored his advice - I like having NULL as an option...). But everyone made good points - especially GMan (in the comments), and Nemo, in the answer dealing with performance and passing by value. If you're here for answers, check them all!