If I try to call a function from outside of the 'Player' class, it doesn't work, and complains that it's missing the 'self' variable. If I call it from inside the 'Player' class, it complains that 'Player' is not defined yet. How do I fix this?
Code needed to run it:
import pygame
import os.path
# Initializes pygame
pygame.init()
screen = pygame.display.set_mode([800, 576])
PlayerSprite = pygame.image.load(os.path.join('assets', 'sprites', 'player', '01.png')).convert_alpha()
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
screen.fill((125, 125, 125))
all_sprites = pygame.sprite.Group()
move = 2
class Player(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = PlayerSprite
self.rect = self.image.get_rect()
self.rect.center = 50, 50
def keyboard_input(self):
event = pygame.event.poll()
keys = pygame.key.get_pressed()
# Triggered if the user inputs a key.
if event.type == pygame.KEYDOWN:
key = pygame.key.name(event.key) # Returns the value of the pressed key
if len(key) == 1: # All keys other than numpad
if keys[pygame.K_w] or keys[pygame.K_UP]: # Move the player up
self.y += move
player = Player()
all_sprites.add(player)
all_sprites.draw(screen)
Player.keyboard_input()