I want to create a server - client socket in the simplest way possible with socket programming and test keep-alive. I want to use keep-alive on the client side, but keep-alive does not work even though it takes the parameters I gave.But it works fine on the server side. According to the parameters I gave, if the internet connection is broken, it closes the socket connection. I have to design the server side not to send any reply so the server side does not send a reply.
this is server code which is not contain keepalive settings;
#include<unistd.h>
#include<stdio.h>
#include<sys/socket.h>
#include<stdlib.h>
#include<netinet/in.h>
#include<string.h>
#include<arpa/inet.h>
#include<iostream>
int main(int argc, char const *argv[])
{
int server_fd, new_socket, valread;
struct sockaddr_in address;
int opt = 1;
int addrlen = sizeof(address);
char buffer[1024] = {0};
if ((server_fd = socket(AF_INET, SOCK_STREAM, 0)) == 0)
{
perror("socket failed");
exit(EXIT_FAILURE);
}
if (setsockopt(server_fd, SOL_SOCKET, SO_REUSEADDR | SO_REUSEPORT, &opt, sizeof(opt)))
{
perror("setsockopt");
exit(EXIT_FAILURE);
}
address.sin_family = AF_INET;
address.sin_addr.s_addr = inet_addr("192.168.4.28");
address.sin_port = htons( 6000 );
if (bind(server_fd, (struct sockaddr *)&address, sizeof(address))<0)
{
perror("bind failed");
exit(EXIT_FAILURE);
}
if (listen(server_fd, 3) < 0)
{
perror("listen");
exit(EXIT_FAILURE);
}
if ((new_socket = accept(server_fd, (struct sockaddr *)&address,(socklen_t*)&addrlen))<0)
{
perror("accept");
exit(EXIT_FAILURE);
}
while(valread = read(new_socket , buffer, 1024) > 0 && new_socket > 0)
{
std::cout << "valread : " << valread << std::endl;
std::cout << "new_socket : " << new_socket << std::endl;
printf("%s\n",buffer );
buffer[1024] = {0};
}
close(server_fd);
close(new_socket);
return 0;
}
this is client code which is contain keepalive settings;
#include<stdio.h>
#include<string.h>
#include<sys/socket.h>
#include<arpa/inet.h>
#include<unistd.h>
#include<iostream>
#include<netinet/in.h>
#include<netinet/tcp.h>
int main(int argc , char *argv[])
{
int socket_desc;
struct sockaddr_in server;
char *message;
int flags = 1;
socket_desc = socket(AF_INET , SOCK_STREAM , 0);
if (socket_desc == -1)
{
printf("Could not create socket");
}
// Checked all the setsockopt with getsockopt.I didn't write it here to avoid code clutter.
flags =1;
if (setsockopt(socket_desc, SOL_SOCKET, SO_KEEPALIVE, (void *)&flags, sizeof(flags))) { perror("ERROR: setsocketopt(), SO_KEEPALIVE"); exit(0); };
flags = 10;
if (setsockopt(socket_desc, SOL_TCP, TCP_KEEPIDLE, (void *)&flags, sizeof(flags))) { perror("ERROR: setsocketopt(), SO_KEEPIDLE"); exit(0); };
flags = 2;
if (setsockopt(socket_desc, SOL_TCP, TCP_KEEPCNT, (void *)&flags, sizeof(flags))) { perror("ERROR: setsocketopt(), SO_KEEPCNT"); exit(0); };
flags = 2;
if (setsockopt(socket_desc, SOL_TCP, TCP_KEEPINTVL, (void *)&flags, sizeof(flags))) { perror("ERROR: setsocketopt(), SO_KEEPINTVL"); exit(0); };
server.sin_addr.s_addr = inet_addr("192.168.4.28");
server.sin_family = AF_INET;
server.sin_port = htons( 6000 );
if (connect(socket_desc , (struct sockaddr *)&server , sizeof(server)) < 0)
{
puts("connect error");
return 1;
}
puts("Connected\n");
message = "Test";
for(int i = 1; i < 10000; i++)
{
sleep(1);
//Send some data
if( send(socket_desc , message , strlen(message) , 0) < 0)
{
puts("Send failed");
}
std::cout << ("%d",i) << ". test data send" << std::endl;
}
close(socket_desc);
return 0;
}
As I said above, if I use the keepalive set function on the server side, it works without any problems.