I'm still learning the basics of c++ so I may not have had the correct vocabulary to find the answer to my question but I couldn't find this mentioned anywhere.
If I have a class with a constructor and destructor why does the destructor get called on the new data when I am assigning to the class?
For example:
#include <iostream>
class TestClass {
public:
int* some_data;
TestClass() {
std::cout << "Creating" << std::endl;
some_data = (int*)malloc(10*sizeof(int));
}
~TestClass() {
std::cout << "Deconstructing" << std::endl;
free(some_data);
}
TestClass(const TestClass& t) : some_data{t.some_data} {
std::cout << "Copy" << std::endl;
}
};
int main() {
TestClass foo;
std::cout << "Created once" << std::endl;
foo = TestClass();
std::cout << "Created twice" << std::endl;
}
which prints:
Creating
Created once
Creating
Deconstructing
Created twice
Deconstructing
free(): double free detected in tcache 2
Aborted (core dumped)
So after following this in the debugger it appears the deconstructor is called on the newly created data which is confusing to me. Shouldn't the original data be freed once and then at the end of execution the new data should be freed? It seems like the original data is never freed like this.