3

I am writing a small java program that can measure the speed of my local network. It is the first time I am working with sockets but I've put together a program that works. The only problem is that the measurements are far from accurate (way too low).

This is the server code:

ServerSocket servsock = new ServerSocket(13267);
while (true) {
    System.out.println("Waiting...");

    Socket sock = servsock.accept();
    System.out.println("Accepted connection : " + sock);

    File myFile = new File("test.txt");
    FileInputStream in = new FileInputStream(myFile);
    OutputStream out = sock.getOutputStream();

    int bytes = 0;
    byte[] buffer = new byte[8192];
    int len;

    while ((len = in.read(buffer)) > 0) {
        out.write(buffer, 0, len);
        bytes += len;
    }

    System.out.println("Transfer completed, " + bytes + " bytes sent");

    out.flush();
    sock.close();
}

This is the client code:

Socket sock = new Socket("192.168.0.100", 13267);
System.out.println("Connecting to : " + sock);

InputStream in = sock.getInputStream();
FileOutputStream out = new FileOutputStream("received.txt");

int bytes = 0;
byte[] buffer = new byte[8192];
int len;

long start = System.currentTimeMillis();

while ((len = in.read(buffer)) > 0) {
    out.write(buffer, 0, len);
    bytes += len;
}

long end = System.currentTimeMillis();

out.close();
sock.close();

double kbps = (bytes / 1000) / ((end - start) / 1000);
System.out.println("Speed: " + kbps + " kbps");

Is this because I am working with my own buffers that slow everything down or what could be the problem? Tips & hints are welcome too.

Peter Lawrey
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Jens
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3 Answers3

4

If you want to measure bandwidth you don't need to send a file, you can just send blank data. If the file isn't large enough, the cost of making the connection (typically 20 ms) will make your connection appear slow.

I suggest you send data for at least 2 to 10 seconds.

This article has sample code on the fastest way to transfer data over a socket. How fast are Java sockets


Using integer arithmetic to produce a floating point is likely to get errors.

double kbps = (bytes / 1000) / ((end - start) / 1000);

Say bytes is 2100 and end - start is 1900 you will get

double kbps = (2100 / 1000) / (1900 / 1000);
double kbps = 2 / 1; == 2.

is almost the same as (but with less error)

double kbps = bytes / (end - start);

better

double kbps = (double) bytes / (end - start);

To send blank data

byte[] bytes = new byte[8*1024];
OutputStream out = socket.getOutputStream();
// send data for given amount of time, e.g. 2000 ms
long endTime = System.currentTimeMS() + timeToSendDataMS;
do {
    out.write(bytes);
} while(endTime > System.currentTimeMS());

To read blank data

long total = 0;
byte[] bytes = new byte[8*1024];
InputStream in = socket.getInputStream();
int len;
while((len = in.read(bytes)) != -1)
    total += len;
Peter Lawrey
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0

It's because you write to disk each 8K package that you receive on the client side.

FileOutputStream out = new FileOutputStream("received.txt");
...
while ((len = in.read(buffer)) > 0) {
    out.write(buffer, 0, len);
    ...
}

This is not necessary for a speed test. Just reading the bytes into the buffer, is enough. Skip writing the packages to file in the client code. Optionally, you could write the received packages into a ByteArrayOutputStream. Java will handle the allocation itself in the JVM's heap space. And it will not biase the speed test.

Andreas Krueger
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0

Your code is invalid. You're ending the timer at the wrong point. The transfer isn't complete until you have flushed or closed the output stream.

user207421
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