This is a fragment of the code where I generate levels for my game. It's just a list (self.Enemies
) with Enemy
objects with defined position and type. Someone told me that I should try to store levels in a file and make a class that is gonna read it. I'm not sure what this file should look like, just a code in a file or maybe some parameters?
if self.level == 1:
enemy_style = 1
for y in range(1, 3):
for x in range(6):
a = x * 100 - 5
enemy = Enemy(x*100 + self.border, y*75, enemy_style)
self.enemies.append(enemy)
elif self.level == 2:
enemy_style = 1
for y in range(3):
for x in range(8):
enemy = Enemy(x*100 + self.border, y*75, enemy_style)
self.enemies.append(enemy)
elif self.level == 3:
enemy_style = 2
for y in range(2):
for x in range(3):
enemy = Enemy(x*100 + self.border, y*75, enemy_style)
self.enemies.append(enemy)
elif self.level == 4:
enemy_style = 1
for y in range(3):
if y == 2:
enemy_style = 2
for x in range(8):
enemy = Enemy(x*100 + self.border, y*75, enemy_style)
self.enemies.append(enemy)
elif self.level == 5:
enemy_style = 3
for y in range(2):
for x in range(1, 5):
enemy = Enemy(x*100 + self.border, y*75, enemy_style)
self.enemies.append(enemy)
elif self.level == 6:
enemy_style = 3
for y in range(4):
if y >= 2:
enemy_style = 2
for x in range(6):
enemy = Enemy(x*100 + self.border, y*75 + 40, enemy_style)
self.enemies.append(enemy)
elif self.level == 7:
for y in range(4):
for x in range(8):
if y <= 2:
enemy_style = 3
elif y > 2 and x in range(3, 5):
enemy_style = 3
else:
enemy_style = 2
enemy = Enemy(x*100 + self.border, y*75 + 40, enemy_style)
self.enemies.append(enemy)
elif self.level == 8:
enemy_style = 4
self.border = 10
enemy = Enemy(DRAW_SCREEN_SIZE[0]/2, 170, enemy_style)
enemy.shoot_ratio = 50
self.enemies.append(enemy)