I am trying to create a game about war. I am starting off with just creating a single window. I am using swing to create windows. However, when the user tries to resize the JFrame, the elements don't move with the frame. I am resizing the buttons that I use, as well as my JPanel. My code can be seen below:
Main.java:
import javax.swing.*;
import java.awt.event.*;
import java.awt.*;
import Numbers.Numbers;
public class Main implements ActionListener {
static JFrame frame;
static JPanel titlePane;
static JButton playButton;
static JButton explanationButton;
static JPanel explanationPane;
static JButton nextButton;
static JLabel explanationLabel;
static JButton backButton;
static int frameSize = 500;
public Main(boolean run) {
if (run) {
frame = new JFrame("War");
titlePane = new JPanel(null);
playButton = new JButton("PLAY");
explanationButton = new JButton("HOW TO PLAY");
explanationPane = new JPanel(null);
nextButton = new JButton("NEXT");
backButton = new JButton("BACK");
titlePane.setSize(frameSize, frameSize);
titlePane.add(playButton);
playButton.setBounds(Numbers.doubleToInt(frameSize/2.5), Numbers.doubleToInt(frameSize/2.5), Numbers.doubleToInt(frameSize/5), Numbers.doubleToInt(frameSize/(100/3)));
playButton.setBackground(Color.GRAY);
playButton.setForeground(Color.WHITE);
playButton.setVisible(true);
explanationButton.setBounds(Numbers.doubleToInt(frameSize/2.5), Numbers.doubleToInt(frameSize/(25/11)), Numbers.doubleToInt(frameSize/5), Numbers.doubleToInt(frameSize/(100/3)));
explanationButton.setBackground(Color.GRAY);
explanationButton.setForeground(Color.WHITE);
explanationButton.setVisible(true);
explanationPane.setSize(frameSize, frameSize);
explanationPane.add(nextButton);
nextButton.setBounds(225, 50, 50, 15);
nextButton.setBackground(Color.GRAY);
nextButton.setForeground(Color.WHITE);
nextButton.setVisible(true);
backButton.setBounds(225, 450, 50, 15);
backButton.setBackground(Color.GRAY);
backButton.setForeground(Color.WHITE);
backButton.setVisible(true);
frame.setSize(frameSize, frameSize);
frame.add(titlePane);
frame.add(explanationPane);
titlePane.setVisible(false);
explanationPane.setVisible(false);
frame.setVisible(true);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
}
public void switchPane(String pane) {
switch (pane) {
case "title":
titlePane.setVisible(true);
explanationPane.setVisible(false);
break;
case "explanation":
titlePane.setVisible(false);
explanationPane.setVisible(true);
break;
}
}
@Override
public void actionPerformed(ActionEvent event) {
}
public static void main(String[] args) {
Main war = new Main(true);
war.switchPane("title");
while (true) {
if (frame.getX() != frameSize) {
frameSize = frame.getX();
}
else if (frame.getY() != frameSize) {
frameSize = frame.getY();
}
frame.setSize(frameSize, frameSize);
titlePane.setSize(frameSize, frameSize);
explanationPane.setSize(frameSize, frameSize);
playButton.setBounds(Numbers.doubleToInt(frameSize/2.5), Numbers.doubleToInt(frameSize/2.5), Numbers.doubleToInt(frameSize/5), Numbers.doubleToInt(frameSize/(100/3)));
explanationButton.setBounds(Numbers.doubleToInt(frameSize/2.5), Numbers.doubleToInt(frameSize/(25/11)), Numbers.doubleToInt(frameSize/5), Numbers.doubleToInt(frameSize/(100/3)));
}
}
}
Numbers.java:
package Numbers;
public class Numbers {
public static int doubleToInt(double toConvert) {
int toReturn = (int) toConvert;
return toReturn;
}
}
Any help would be appreciated! :)
Please note I am not close to finishing so please ignore the empty method.