I have been trying to implement some of the layer blending modes of GIMP (GEGL) to Python. Currently, I am stuck in Subtract Blending mode. As per documentation, Subtract = max(Background - Foreground, 0)
. However, doing a simple test in GIMP, with Background image = (205,36,50)
and Foreground image = (125,38,85)
, the resultant composite image/colour comes to be (170, 234, 0)
which doesn't quite follow the math above.
As per understanding, Subtract does not use Alpha Blending. So, could this be a compositing issue? Or Subtract follows different math? More details and background can be find in a separate SO question.
EDIT [14/10/2021]:
I tried with this image as my Source. Performed following steps on images normalised in range [0, 1]
:
- Applied a Colour Dodge (no prior conversion from
sRGB -> linear RGB
was done) and obtained this from my implementation which matches with GIMP result. sRGB -> linear RGB
conversion on Colour Dodge and Source image. [Reference]- Apply Subtract blending with
Background = Colour Dodge
andForeground = Source Image
- Reconvert
linear RGB-> sRGB
I obtain this from POC. Left RGB triplet: (69,60,34); Right RGB triplet: (3,0,192). And the GIMP result. Left RGB triplet: (69,60,35); Right RGB triplet: (4,255,255)