I have been trying to send and receive structures on the same machine using UDP and the server and client in this case run on the same machine and share common structure definitions (using a header file).
Hostent structure defn(UNIX built-in type) :
struct hostent{
char *h_name;
char **h_aliases;
int h_addrtype;
int h_length;
char **h_addr_list;
}
Server Code snippet follows :
struct hostent* resolved_host = DNS_translate(DNSname);
if((numbytes = sendto(sockfd, (void*)&resolved_host, sizeof(struct hostent), 0, (struct sockaddr *)&client_addr, sizeof(struct sockaddr))) == -1)
{
perror("sendto failed");
exit(EXIT_FAILURE);
}
Client Code snippet follows:
struct hostent resolved_host;
int addr_len = sizeof(struct sockaddr);
if((numbytes = recvfrom(sockfd, (void*)&resolved_host, sizeof(struct hostent), 0, (struct sockaddr *)&server_addr, &addr_len)) == -1)
{
perror("recvfrom failed");
exit(EXIT_FAILURE);
}
The server sends and the client receives as normal (no error raised). The *resolved_host* structure is filled in the server and all its data can be accessed with no problem. However, if I now try to use the *resolved_host* structure in the client, I get a seg fault. For example:
printf("Name : %s\n", resolved_host.h_name);
raises a seg fault. (but works in the server)