I want to be able to send myself all the javascript errors on a page. I am an extension developer, so the following has an emphasis on making sure the dom is ready before making calls to it.
I investigated adding some functionality to the throw
to also send or mail the exceptions, but I didn't find this to be possible.
1:main solution to this, a window.onerror handler:
window.onerror = function(e, url, line){
mailError('onerror: ' + e + ' URL:' + url + ' Line:' + line);
console.error('\nLine ' + line + ':');
setTimeout(function(){retry();}, 100); //mainly useful in content scripts for extensions,
return true;
}
May also need to do same thing via jQuery:
$(window).error(
function(e, url, line){
//handle error
}
);
The downfall of this is that your code has stopped executing.
To avoid errors stopping execution, it's best to use callbacks to make sure code executes in a certain sequence, and to utilize events wherever possible. You can also protect dom calls with a few techniques
$(document).ready({
//you usually won't get bad dom calls wrapping your code in this
});
You can also consider running code on window.onload
window.onload = function(){
//you page will probably twitch upon executing code at this time
//but you will almost never have a bad dom call
};
Another technique
if (document.getElementById('iNeedThisElement')) {
//doin work!
document.getElementById('iNeedThisElement').style.display = 'block';
} else {
var stillNeedToTakeCareOfX = true; //false otherwise since it's undefined
mailError('iNeedThisElement was unavailable...');
}
Using these techniques and just debugging your application, you should be fairly well off. Since console.error, .warn, and .log statements cannot be retrieved and reported back to your, a small alternative suite is provided below:
var Xe = { }; //Extreme error suite
function extraInfo(e){
//e optional
if(!e)e = true;
//add an extra debug info, such as navigator or current URL
return ' currentURL: '+ document.URL +
'\n userAgent: ' + navigator.userAgent +
'\n platform: ' + navigator.platform +
'\n userid: ' + localStorage.userid +
'\n language: ' + navigator.langauge +
'\n cookies?: ' + navigator.cookiesEnabled;
}
Xe.error = function(e){
console.error(e); //maintain original functionality
mailError('Xe err: ' + e + extraInfo() );
}
Xe.warn = function(e){
console.warn(e);
mailError('Xe warn: ' + e + extraInfo() );
}
Xe.log = function(e){
console.log(e);
mailError('Xe log: ' + e + extraInfo() );
}
As a last ditch, you can continually attempt to execute a chunk of code until it executes without errors. This is "2" below.
2:group code in large chunks and attempting to re-execute x seconds later after catching an error, or continue to next chunk of code
//defExe = DEFinitely EXEcute this code
//functionArg, reference to a function holding a large chunk of code
//seconds, timeout in milliseconds to re-attempt error free execution of this function
function defExe(functionArg, seconds) {
//seconds is optional
if (!seconds)seconds = 300;
try {
functionArg();
} catch(e) {
//mail the error plus extra info
mailError('caught ' + e + ' attempting to re-execute ' + functionArg.name + ' in ' + seconds + ' milliseconds');
//re-attempt to execute this code
setTimeout(function(){
defExe(functionArg, seconds);
}, seconds);
}
}
this it is then used like
//array to group function chunks
var fn = [ ];
fn[1] = function (){
//a large chunk of javascript
}
defExe(fn[1]);
fn[2] = function(){
//another chunk of your program
}
defExe(fn[2]);
#2 Summary: Group code in functions and run in try-catch block, repeating if an errors are caught