In C++, is an object a storage location (container) or a value (content)?
With this sentence from [intro.object]/1, one can assume it is a value (bold emphasis mine):
An object occupies a region of storage in its period of construction ([class.cdtor]), throughout its lifetime, and in its period of destruction ([class.cdtor]).
With this sentence from [basic.types.general]/2, one can assume it is a storage location (bold emphasis mine):
For any object (other than a potentially-overlapping subobject) of trivially copyable type T, whether or not the object holds a valid value of type T, the underlying bytes ([intro.memory]) making up the object can be copied into an array of char, unsigned char, or std::byte ([cstddef.syn]).