Im working with unity, and I have a main computer pushing changes that are then pulled by a secondary computer, to keep the projects synced. The secondary computer is not supposed to make any changes, only receive them.
The only problem is that whenever i go to pull on my second pc, it wants me to stash about 73,000 changes, which takes about 5 minutes to do.
How can i prevent sourcetree from detecting these changes so i dont have to stash them, or is there a better solution to this problem?