I'm trying to figure out how setColor works. I have the following code:
lazy var imageView:NSImageView = {
let imageView = NSImageView(frame: view.frame)
return imageView
}()
override func viewDidLoad() {
super.viewDidLoad()
createColorProjection()
view.wantsLayer = true
view.addSubview(imageView)
view.needsDisplay = true
}
func createColorProjection() {
var bitmap = NSBitmapImageRep(cgImage: cgImage!)
var x = 0
while x < bitmap.pixelsWide {
var y = 0
while y < bitmap.pixelsHigh {
//pixels[Point(x: x, y: y)] = (getColor(x: x, y: y, bitmap: bitmap))
bitmap.setColor(NSColor(cgColor: .black)!, atX: x, y: y)
y += 1
}
x += 1
}
let image = createImage(bitmap: bitmap)
imageView.image = image
imageView.needsDisplay = true
}
func createImage(bitmap:NSBitmapImageRep) -> NSImage {
let image = bitmap.cgImage
return NSImage(cgImage: image! , size: CGSize(width: image!.width, height: image!.height))
}
The intention of the code is to change a photo (a rainbow) to be entirely black (I'm just testing with black right now to make sure I understand how it works). However, when I run the program, the unchanged picture of the rainbow is shown, not a black photo.
I am getting these errors:
Unrecognized colorspace number -1
and Unknown number of components for colorspace model -1
.
Thanks.