This is my file structure in my C++ Opengl project.
build-|
Nade-|
res-|
textures-|
shaders-|
src-|
//code
vendor-|
//dependencies
I have pushed this code to Github using Git.
Over there the file structure is
build-|
Nade-|
res-|
textures-|
shaders-|
src-|
//only one directory out of many
vendor-|
//half of the dependencies
nade-|
src-|
//rest of the code
vendor-|
//other half of the dependencies
Somehow it split the directory Nade
into Nade
and nade
This is the repository https://github.com/extorc/Nade
None of this problem is observed in the local code.
How can i Fix this?
I am on Windows