note: this question is related to weak_ptr usage, but is not about wrapping weak_ptrs.
I am currently evaluating Swig and I have found an "inconvenience" in the usage of the wrappers by the client languages, that I have not found described online and for which I have no satisfactory solution.
In C++ if you have a complex graph of objects that are managed using shared_ptrs, you must take special care when the graph can have a cycle (i.e. if it is not a DAG) or else you will get memory leaks. By that I mean that if you must (cannot avoid) to have a cycle, it must contain at least one weak_ptr. This means that you will have to handle the cases where you cannot lock the weak_ptr, because the related shared_ptr has died. This management is something that one can expect C++ programmers to be used to deal with. Now let's look at what can happen for a user of the wrappers:
So let's take the following example:
- object a, held by a shared_ptr, has a shared_ptr to b
- object b, held by a shared_ptr, has a weak_ptr to a
The following could happen to a user of the wrapper:
A a
B b = a->GetB()
// here let's suppose that a gets out of scope, so it can be garbage collected
b->GetA() // fails if a has been garbage collected
The failure could be cleanly managed by propagating a C++ exception to the client code (throw if cannot lock the weak_ptr to create a shared_ptr). However this is not idiomatic to Python/C#/Java users: they do not except to have to manually keep some objects alive to access others.
I have a draft of a an alternative solution which involves creating a C++ "Co-Owner" of objects a and b that would be locked by the SWIG wrappers when any of a or b are accessed via the wrappers, thus keeping both a and b alive when any of them is accessed via the wrappers. The downsides are that this starts to look like I am implementing a proto-garbage-collection in C++, also this modifies the C++ implementation & API of objects a & b and finally the objects a & b will have to be notified by the wrappers that they are used via the wrappers (not something I think I can do without patching SWIG to add function calls in constructor and destructor of shadow objects ??).
Have I missed anything ? Is there another solution to this problem ?