So, I'm trying to program a Game of Life simulation (Conway), and I want to show it in a JFrame.
For this purpose, I've created a JPanel, and it works perfectly, until I try to actually show a new generation. With prints, I've figured out, that the list is actually correct inside the newGeneration() method, but when paint(Graphics g) gets called (aka, when I try to repaint the JFrame), the list isn't updating.
I'm sure I've missed something obvious, and I'm not well versed in Java, but it's just getting so annoying. I'd really appreciate your help.
Here's my code;
import java.awt.*;
import javax.swing.*;
import java.awt.event.*;
public class Main {
public static void main(String[] args) {
new GameOfLife();
}
}
class GameOfLife {
// Initialising all class wide variables; sorted by type
JFrame frame = new JFrame("Game of Life");
JPanel panel;
Scanner gameSize = new Scanner(System.in);
String dimensions;
String splitHorizontal;
String splitVertical;
String confirmation;
Boolean accepted = false;
Integer split;
Integer horizontal;
Integer vertical;
Integer livingNeighbours;
int[][] cells;
int[][] newCells;
public GameOfLife() {
// Prompt for game Size
System.out.println("Please enter your game size in the following format; 'Horizontal,Vertical'");
// Run until viable game Size has been chosen
while (!accepted) {
dimensions = gameSize.nextLine();
// Check for correct format
if (dimensions.contains(",")) {
split = dimensions.indexOf(",");
splitHorizontal = dimensions.substring(0, split);
splitVertical = dimensions.substring(split + 1);
// Check for validity of inputs
if (splitHorizontal.matches("[0-9]+") && splitVertical.matches("[0-9]+")) {
horizontal = Integer.parseInt(dimensions.substring(0, split));
vertical = Integer.parseInt(dimensions.substring(split + 1));
// Check for game Size
if (horizontal > 1000 || vertical > 1000) {
System.out.println("A game of this Size may take too long to load.");
} else {
// Confirmation Prompt
System.out.println("Your game will contain " + horizontal + " columns, and " + vertical + " rows, please confirm (Y/N)");
confirmation = gameSize.nextLine();
// Check for confirmation, anything invalid is ignored
if (confirmation.matches("Y")) {
accepted = true;
System.out.println("Thank you for your confirmation. Please select live cells. Once your happy with your game, press Spacebar to start the Simulation.");
// Setting parameters depending on Size
frame.setSize(horizontal * 25 + 17, vertical * 25 + 40);
frame.setVisible(true);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
}
}
}
// Prompt asking for new dimensions in case of invalid dimensions or non confirmation
if (!accepted) {
System.out.println("Please enter different dimensions.");
}
}
// Creating list of cells
cells = new int[horizontal][vertical];
// Showing the empty panel for selection of live cells
panel = new PaintCells(horizontal, vertical, cells);
frame.add(panel);
// Select live cells
panel.addMouseListener(new MouseAdapter() {
@Override
public void mousePressed(MouseEvent e) {
if (cells[(int) Math.ceil(e.getX() / 25)][(int) Math.ceil(e.getY() / 25)] == 1) {
cells[(int) Math.ceil(e.getX() / 25)][(int) Math.ceil(e.getY() / 25)] = 0;
} else {
cells[(int) Math.ceil(e.getX() / 25)][(int) Math.ceil(e.getY() / 25)] = 1;
}
frame.repaint();
}
});
// Simulation start
frame.addKeyListener(new KeyListener() {
@Override
public void keyTyped(KeyEvent e) {
if (e.getKeyChar() == ' ') {
newGeneration();
}
}
@Override
public void keyPressed(KeyEvent e) {
}
@Override
public void keyReleased(KeyEvent e) {
}
});
}
// Generating new generations
void newGeneration() {
newCells = new int[horizontal][vertical];
// Pause inbetween generations
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
e.printStackTrace();
}
/*
* Way of Life Rules:
* Living cells with 2 or 3 living neighbours live on to the next generation.
* Dead cells with exactly 3 living neighbours become living cells in the next generation.
* Every other living cell dies.
*/
// iterate through every cell
for (int l = 0; l < vertical; l++) {
for (int k = 0; k < horizontal; k++) {
livingNeighbours = 0;
// check amount of neighbours
if (k - 1 > -1) {
if (l - 1 > -1) {
if (cells[k - 1][l - 1] == 1) {
livingNeighbours++;
}
}
if (l + 1 < vertical) {
if (cells[k - 1][l + 1] == 1) {
livingNeighbours++;
}
}
if (cells[k - 1][l] == 1) {
livingNeighbours++;
}
}
if (k + 1 < horizontal) {
if (l - 1 >= 0) {
if (cells[k + 1][l - 1] == 1) {
livingNeighbours++;
}
}
if (l + 1 < vertical) {
if (cells[k + 1][l + 1] == 1) {
livingNeighbours++;
}
}
if (cells[k + 1][l] == 1) {
livingNeighbours++;
}
}
if (l - 1 >= 0) {
if (cells[k][l - 1] == 1) {
livingNeighbours++;
}
}
if (l + 1 < vertical) {
if (cells[k][l + 1] == 1) {
livingNeighbours++;
}
}
// change cell value depending on amount of neighbours
if (cells[k][l] == 1) {
if (livingNeighbours < 2 || livingNeighbours > 3) {
newCells[k][l] = 0;
} else {
newCells[k][l] = 1;
}
} else {
if (livingNeighbours == 3) {
newCells[k][l] = 1;
}
}
}
}
cells = newCells;
frame.validate();
frame.paint(frame.getGraphics());
newGeneration();
}
}
// Our canvas
class PaintCells extends JPanel {
private Integer horizontal;
private Integer vertical;
private int[][] newOriginalCells;
// Get our X and Y from the original prompts
public PaintCells(Integer originalHorizontal, Integer originalVertical, int[][] originalCells) {
this.horizontal = originalHorizontal;
this.vertical = originalVertical;
this.newOriginalCells = originalCells;
}
@Override
public void paint(Graphics g) {
for (int i = 0; i < vertical; i++) {
for (int j = 0; j < horizontal; j++) {
// Check cell value
if (newOriginalCells[j][i] == 1) {
g.setColor(Color.black);
} else {
g.setColor(Color.white);
}
// paint according to value
g.fillRect(j * 25, i * 25, 25, 25);
if (newOriginalCells[j][i] == 1) {
g.setColor(Color.white);
} else {
g.setColor(Color.black);
} // maybe change style?
g.drawRect(j * 25, i * 25, 25, 25);
}
}
}
}
I'm guessing, the problem is somewhere in newGeneration(), but other than that, I really have no idea anymore.