So my game is a 2D top down movement game and my script does make my enemy attack but it constantly loops the attack animation because I obviously don't know what EXACTLY to put code wise to make the enemy attack when in range of the player to do damage instead of letting him constantly loop. Also i seem to be getting an error when i get close to my enemy as of right now it says
NullReferenceException: Object reference not set to an instance of an object EnemyCombat.Attack () (at Assets/EnemyCombat.cs:36) EnemyCombat.Update () (at Assets/EnemyCombat.cs:25)
Also, Here is the EnemyCombat script
enemy attausing System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyCombat : MonoBehaviour
{
public Animator animator;
public Transform AttackPoint;
public float attackRange = 0.5f;
public LayerMask enemyLayers;
public int attackDamage = 5;
public float attackRate = 2f;
float nextAttackTime = 0f;
// Update is called once per frame
void Update()
{
if (Time.time >= nextAttackTime)
{
Attack();
nextAttackTime = Time.time + 1f / attackRate;
}
}
void Attack()
{
animator.SetTrigger("Attack");
Collider2D[] hitEnemies = Physics2D.OverlapCircleAll(AttackPoint.position, attackRange, enemyLayers);
foreach (Collider2D enemy in hitEnemies)
{
enemy.GetComponent<Enemy>().TakeDamage(attackDamage);
}
}
void OnDrawGizmosSelected()
{
if (AttackPoint == null)
return;
Gizmos.DrawWireSphere(AttackPoint.position, attackRange);
}
}