I'm wondering, if i use pygame.time.get_ticks(), can i get a stack overflow?
I wrote a game, and the score depends on the time the player spend with it, before dies. This way, I can get a quite large number, especially measuring it in miliseconds. What's the upper limit, pygame can handle? I know, that python is only limited by my computer's memory, but it looks ineffective, even compared to itself.
What are the alternatives, if i dont want this type of memory-leak? Or is it a problem at all?