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While Mahjong (the actual game, not Mahjong solitare) is fairly simple in terms of basic rules and gameplay, setting objectives for the AI to transition to aim for certain end game goals seems fairly complex.

Is anyone aware of any papers, research, or other materials related to this topic?

Jon Seigel
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tauon
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2 Answers2

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I think this could be what you are looking for:

A Mah Jong-Playing Program

A masters thesis written at the Department of Information Technology

by Daniel Hellsson

with supervisors Jan Eric Larsson and Bengt Öhman

1 September, 2000

http://www.it.lth.se/janeric/mastersprojects/past/hellsson/mother.pdf

woop
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    broken link? can you post the PDF somewhere else? – Henry Nov 01 '10 at 23:57
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    For those looking for it [archive.org](https://web.archive.org/web/20090530104745/http://www.it.lth.se/janeric/mastersprojects/past/hellsson/mother.pdf) has it. – Bjartr Mar 31 '15 at 18:43
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Have a look at AI Mahjong by Wan Jing Loh, December 11th 2009 (PDF).

In this project, I attempted to develop a viable AI Mahjong player, by building a hand evaluator that is able to accurately calculate how many tiles from victory the player is.

mafu
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