Dispatcher.
The Dispatcher maintains a prioritized queue of work items for a specific thread. This might help you for updating your UI. If you have a lot of UI related initializations even this won't be able to help you much.
Dispatcher is not always an alternative to BackgroundWorker actually. The best practice is to select the more appropriate one as per your requirement. For example if you want something to execute without queuing BackgroundWorker is the solution. On the other hand if queuing is not a problem then Dispatcher is an alternative. For example, Dispatcher is using in Spell checkers and syntax highlighting functionality.
WPF Thread Model
All WPF applications start out with two important threads, one for
rendering and one for managing the user interface. The rendering
thread is a hidden thread that runs in the background, so the only
thread that you ordinarily deal with is the UI thread. WPF requires
that most of its objects be tied to the UI thread. This is known as
thread affinity, meaning you can only use a WPF object on the thread
on which it was created. Using it on other threads will cause a
runtime exception to be thrown. Note that the WPF threading model
interoperates well with Win32®-based APIs. This means that WPF can
host or be hosted by any HWND-based API (Windows Forms, Visual Basic®,
MFC, or even Win32).
The thread affinity is handled by the Dispatcher
class, a prioritized message loop for WPF applications. Typically your
WPF projects have a single Dispatcher object (and therefore a single
UI thread) that all user interface work is channeled through.
NOTE :
The main difference between the Dispatcher and other threading methods
is that the Dispatcher is not actually multi-threaded. The Dispatcher
governs the controls, which need a single thread to function properly;
the BeginInvoke method of the Dispatcher queues events for later
execution (depending on priority etc.), but still on the same thread.
See this thread for more information.