I corrected your code, also implemented quite a lot of other supplementary code to fully run tests and print outputs, including that I needed to implement Matrix
class from scratch. Following code can be compiled in C++11 standard.
Main corrections to your function are: you should handle separately a case when number of B columns is not multiple of 4, this uneven tail case should be handled by separate loop, you should actually run j
loop in steps of 4 (as 128-bit SSE float-32 register contains 4 floats), you should use _mm_mul_ps(vA, vB)
instead of vA * vB
.
Main bug of your code is that instead of yours _mm_add_ss()
you should use _mm_add_ps()
because you need to add not single value but 4 of them separately. Only due to usage of _mm_add_ss()
you were observed that only 1 out of 4 columns was filled (the rest 3 were zeros).
Alternatively you can fix work of your code by using _mm_load_ss()
instead of _mm_loadu_ps()
and _mm_store_ss()
instead _mm_storeu_ps()
. After only this fix your code will give correct result, but will be slow, it will be not faster than regular non-SSE solution. To actually gain speed you have to use only ..._ps()
instructions everywhere, also handle correctly case of non-multiple of 4.
Because you don't handle case of B columns being non-multiple of 4, because of this your program segfaults, you just store memory out of bounds of matrix C.
Also you asked a question about alignment. Don't ever use aligned store/load like _mm_store_ps()
/_mm_load_ps()
, always use _mm_storeu_ps()
/_mm_loadu_ps()
. Because unaligned access instructions are guaranteed to be of same speed as aligned access instructions for same memory pointers values. But aligned instructions may segfault. So unaligned is always better, same speed and never segfault. It used to be in old time on old CPUs that aligned instructions where faster, but right now they are implemented in CPU with exactly same speed. Aligned instructions don't give any profit, only segfaults. But still you may want to use aligned instructions to intentionally segfault if you want to make sure that your program's memory pointers are always aligned.
I implemented also a separate function with reference slow multiplication of matrices, in order to run a reference test to check the correctness of fast (SSE) multiplication.
As commented out by @АлексейНеудачин, my previous version of Matrix class was allocating unaligned memory for array, now I implemented new helper class AlignmentAllocator
which ensures that Matrix is allocating aligned memory, this allocator is used by std::vector<>
that stores underlying Matrix's data.
Full code with all the corrections, tests and console outputs plus all the extra supplementary code is below. See also console output after the code, I do print two matrices produced by two different multiplication functions, so that two matrices can be compared visually. All test cases are generated randomly. Scroll down my code a bit to see your fixed function mat_mult()
. Also click on Try it online!
link if you want to see/run my code online.
Try it online!
#include <cmath>
#include <iostream>
#include <vector>
#include <random>
#include <stdexcept>
#include <string>
#include <iomanip>
#include <cstdlib>
#include <malloc.h>
#include <immintrin.h>
using FloatT = float;
template <typename T, std::size_t N>
class AlignmentAllocator {
public:
typedef T value_type;
typedef std::size_t size_type;
typedef std::ptrdiff_t difference_type;
typedef T * pointer;
typedef const T * const_pointer;
typedef T & reference;
typedef const T & const_reference;
public:
inline AlignmentAllocator() throw() {}
template <typename T2> inline AlignmentAllocator(const AlignmentAllocator<T2, N> &) throw() {}
inline ~AlignmentAllocator() throw() {}
inline pointer adress(reference r) { return &r; }
inline const_pointer adress(const_reference r) const { return &r; }
inline pointer allocate(size_type n);
inline void deallocate(pointer p, size_type);
inline void construct(pointer p, const value_type & v) { new (p) value_type(v); }
inline void destroy(pointer p) { p->~value_type(); }
inline size_type max_size() const throw() { return size_type(-1) / sizeof(value_type); }
template <typename T2> struct rebind { typedef AlignmentAllocator<T2, N> other; };
bool operator!=(const AlignmentAllocator<T, N> & other) const { return !(*this == other); }
bool operator==(const AlignmentAllocator<T, N> & other) const { return true; }
};
template <typename T, std::size_t N>
inline typename AlignmentAllocator<T, N>::pointer AlignmentAllocator<T, N>::allocate(size_type n) {
#ifdef _MSC_VER
auto p = (pointer)_aligned_malloc(n * sizeof(value_type), N);
#else
auto p = (pointer)aligned_alloc(N, n * sizeof(value_type));
#endif
if (!p)
throw std::bad_alloc();
return p;
}
template <typename T, std::size_t N>
inline void AlignmentAllocator<T, N>::deallocate(pointer p, size_type) {
#ifdef _MSC_VER
_aligned_free(p);
#else
std::free(p);
#endif
}
static size_t constexpr MatrixAlign = 64;
template <typename T, size_t Align = MatrixAlign>
using AlignedVector = std::vector<T, AlignmentAllocator<T, Align>>;
class Matrix {
public:
Matrix(size_t rows, size_t cols)
: rows_(rows), cols_(cols) {
cols_aligned_ = (sizeof(FloatT) * cols_ + MatrixAlign - 1)
/ MatrixAlign * MatrixAlign / sizeof(FloatT);
Clear();
if (size_t(m_.data()) % 64 != 0 ||
(cols_aligned_ * sizeof(FloatT)) % 64 != 0)
throw std::runtime_error("Matrix was allocated unaligned!");
}
Matrix & Clear() {
m_.clear();
m_.resize(rows_ * cols_aligned_);
return *this;
}
FloatT & operator() (size_t i, size_t j) {
if (i >= rows_ || j >= cols_)
throw std::runtime_error("Matrix index (" +
std::to_string(i) + ", " + std::to_string(j) + ") out of bounds (" +
std::to_string(rows_) + ", " + std::to_string(cols_) + ")!");
return m_[i * cols_aligned_ + j];
}
FloatT const & operator() (size_t i, size_t j) const {
return const_cast<Matrix &>(*this)(i, j);
}
size_t Rows() const { return rows_; }
size_t Cols() const { return cols_; }
bool Equal(Matrix const & b, int round = 7) const {
if (Rows() != b.Rows() || Cols() != b.Cols())
return false;
FloatT const eps = std::pow(FloatT(10), -round);
for (size_t i = 0; i < Rows(); ++i)
for (size_t j = 0; j < Cols(); ++j)
if (std::fabs((*this)(i, j) - b(i, j)) > eps)
return false;
return true;
}
private:
size_t rows_ = 0, cols_ = 0, cols_aligned_ = 0;
AlignedVector<FloatT> m_;
};
void mat_print(Matrix const & A, int round = 7, size_t width = 0) {
FloatT const pow10 = std::pow(FloatT(10), round);
for (size_t i = 0; i < A.Rows(); ++i) {
for (size_t j = 0; j < A.Cols(); ++j)
std::cout << std::setprecision(round) << std::fixed << std::setw(width)
<< std::right << (std::round(A(i, j) * pow10) / pow10) << " ";
std::cout << std::endl;;
}
}
void mat_mult(Matrix const & A, Matrix const & B, Matrix & C) {
if (A.Cols() != B.Rows())
throw std::runtime_error("Number of A.Cols and B.Rows don't match!");
if (A.Rows() != C.Rows() || B.Cols() != C.Cols())
throw std::runtime_error("Wrong C rows, cols!");
for (size_t i = 0; i < A.Rows(); ++i)
for (size_t j = 0; j < B.Cols() - B.Cols() % 4; j += 4) {
auto sum = _mm_setzero_ps();
for (size_t k = 0; k < A.Cols(); ++k)
sum = _mm_add_ps(
sum,
_mm_mul_ps(
_mm_set1_ps(A(i, k)),
_mm_loadu_ps(&B(k, j))
)
);
_mm_storeu_ps(&C(i, j), sum);
}
if (B.Cols() % 4 == 0)
return;
for (size_t i = 0; i < A.Rows(); ++i)
for (size_t j = B.Cols() - B.Cols() % 4; j < B.Cols(); ++j) {
FloatT sum = 0;
for (size_t k = 0; k < A.Cols(); ++k)
sum += A(i, k) * B(k, j);
C(i, j) = sum;
}
}
void mat_mult_slow(Matrix const & A, Matrix const & B, Matrix & C) {
if (A.Cols() != B.Rows())
throw std::runtime_error("Number of A.Cols and B.Rows don't match!");
if (A.Rows() != C.Rows() || B.Cols() != C.Cols())
throw std::runtime_error("Wrong C rows, cols!");
for (size_t i = 0; i < A.Rows(); ++i)
for (size_t j = 0; j < B.Cols(); ++j) {
FloatT sum = 0;
for (size_t k = 0; k < A.Cols(); ++k)
sum += A(i, k) * B(k, j);
C(i, j) = sum;
}
}
void mat_fill_random(Matrix & A) {
std::mt19937_64 rng{std::random_device{}()};
std::uniform_real_distribution<FloatT> distr(-9.99, 9.99);
for (size_t i = 0; i < A.Rows(); ++i)
for (size_t j = 0; j < A.Cols(); ++j)
A(i, j) = distr(rng);
}
int main() {
try {
{
Matrix a(17, 23), b(23, 19), c(17, 19), d(c.Rows(), c.Cols());
mat_fill_random(a);
mat_fill_random(b);
mat_mult_slow(a, b, c);
mat_mult(a, b, d);
if (!c.Equal(d, 5))
throw std::runtime_error("Test failed, c != d.");
}
{
Matrix a(3, 7), b(7, 5), c(3, 5), d(c.Rows(), c.Cols());
mat_fill_random(a);
mat_fill_random(b);
mat_mult_slow(a, b, c);
mat_mult(a, b, d);
mat_print(c, 3, 8);
std::cout << std::endl;
mat_print(d, 3, 8);
}
return 0;
} catch (std::exception const & ex) {
std::cout << "Exception: " << ex.what() << std::endl;
return -1;
}
}
Output:
-37.177 -114.438 36.094 -49.689 -139.857
22.113 -127.210 -94.434 -14.363 -6.336
71.878 94.234 33.372 32.573 73.310
-37.177 -114.438 36.094 -49.689 -139.857
22.113 -127.210 -94.434 -14.363 -6.336
71.878 94.234 33.372 32.573 73.310