I am working on a project, where I need to replace the renderings by pybullet with renders generated with pytorch3d.
I figured out that pybullet and pytorch3d have different definitions for the coordinate systems (see these links: pybullet, pytorch3d; x and z axes are flipped), and I accounted for that in my code. But I still have inconsistency in the rendered objects. I thought the problem could be that while pytorch3d expects a c2w rotation matrix (i.e. camera to world), pybullet could probably expect a w2c rotation matrix. However, I cannot find any documentation related to this. Has anyone ever encountered this problem, or maybe can give some useful hint on how to find out what exactly pybullet expects its rotation matrix to be?
Thanks!