I am currently attempting to rebuild and update a Project written in Rust (more specifically it's an SKSE64 plugin for Skyrim: https://github.com/lukasaldersley/sse-mod-skyrim-search-se forked from qbx2) The last problem I'm facing is the library now requires a struct to be exported from our library for version checking.
I have attempted many probably stupid ways to implement this, but I can't get it to work.
The c++ code is as follows:
struct SKSEPluginVersionData
{
enum
{
kVersion = 1,
};
enum
{
// set this if you are using a (potential at this time of writing) post-AE version of the Address Library
kVersionIndependent_AddressLibraryPostAE = 1 << 0,
// set this if you exclusively use signature matching to find your addresses and have NO HARDCODED ADDRESSES
kVersionIndependent_Signatures = 1 << 1,
};
UInt32 dataVersion; // set to kVersion
UInt32 pluginVersion; // version number of your plugin
char name[256]; // null-terminated ASCII plugin name
char author[256]; // null-terminated ASCII plugin author name (can be empty)
char supportEmail[256]; // null-terminated ASCII support email address (can be empty)
// version compatibility
UInt32 versionIndependence; // set to one of the kVersionIndependent_ enums or zero
UInt32 compatibleVersions[16]; // zero-terminated list of RUNTIME_VERSION_ defines your plugin is compatible with
UInt32 seVersionRequired; // minimum version of the script extender required, compared against PACKED_SKSE_VERSION
// you probably should just set this to 0 unless you know what you are doing
};
#define RUNTIME_VERSION_1_6_318 0x010613E0
extern "C" {
__declspec(dllexport) SKSEPluginVersionData SKSEPlugin_Version =
{
SKSEPluginVersionData::kVersion,
1,
"Skyrim Search",
"qbx2",
"",
0, // not version independent
{ RUNTIME_VERSION_1_6_318, 0 }, // RUNTIME_VERSION_1_6_318 is
0, // works with any version of the script extender. you probably do not need to put anything here
};
};
What I've come up with so far in Rust is:
enum KVersionenum {
KVersion=1,
}
#[repr(C)]
pub struct SKSEPluginVersionData {
dataVersion: u32,
pluginVersion: u32,
name: [char;256],
author: [char;256],
supportEmail: [char;256],
versionIndependence: u32,
compatibleVersions: [u32;16],
seVersionRequired: u32,
}
//0x010613E0 is RUNTIME_VERSION_1_6_318
//how can I do this OUTSIDE of a method and how can I make it public to the dll? is that even possible?
let SKSEPlugin_Version = SKSEPluginVersionData {
dataVersion: KVersionenum::KVersion as u32,
pluginVersion: 1,
name: "Skyrim Search\0", //this doesn't work, how can I fill this char array?
author: "qbx2 / lukasaldersley\0", //same here
supportEmail: "something@something.something\0", //and here
versionIndependence: 0,
compatibleVersions: [0x010613E0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], //I'm sure this is a horrible way of doing this
seVersionRequired: 0,
};
When I tried to use the let thingy outside of a function the compiler complained about expecting 'item' but my google-fu isn't good enough to find any useful information there because I just kept finding information about items in the videogame Rust.
For the car array/string problem I have come across that std:ffi stuff and am completely lost in it's documentation but as far as I can tell it will only ever deal with pointers, which is not what I need.
The two questions now are how to I fill these char arrays (I cannot just pass a pointer) and how do I create an instance of this struct as a global variable (or however Rust calls it) that I can export since the let name = something {...} doesn't work.
As far as I can tell exporting to the dll for a function would look like this, but I assume it wouldn't work the same way for that struct.
#[no_mangle]
pub extern "C" fn SKSEPlugin_Query(skse: *const SKSEInterface, info: *mut PluginInfo) -> bool {...}
Is it even possible to do this?
Could someone help me here or at least point me in the right direction? Please note I am an absolute beginner to Rust and apparently falsely assumed just adding a struct wouldn't be so complicated.