I am having trouble creating different spawn points for each object, as shown below. I have 4 spawn points set up, however, all objects are spawning from i = 0. Any feedback would be great!
Thanks,
var spawnX = 0;
var spawnY = 0;
function getSpawnX(i){
if(i=0 || 4 || 8 || 12 || 16 || 20 || 24 || 28){
spawnX = width/4
return spawnX;
}else{
spawnX = width/2
return spawnX;
}
}
function getSpawnY(i){
if(i=0 || 4 || 8 || 12 || 16 || 20 || 24 || 28){
spawnY = height/4
return spawnY;
}else{
spawnY = width*(3/4)
return spawnY;
}
}
for (let i = 0; i < numParticles; i++) { //creates array of objects
for each rect
p[i] = particle.create(
//spawn points
getSpawnX(i), //x starting x point
getSpawnY(i), //y starting y point
Math.random() * 45 + 45 , // random w (minimum 45, max 90)
Math.random() * 45 + 45 , // random h (minimum 45, max 90)
Math.random() * 15 * randomSign(), //random dx
Math.random() * 15 * randomSign() //random dy
)
}