Given a Client Side Game (lets call it game X) and a server side database that stores the high scores how can after the end condition of the game securely sumbit a high score to the server in a way that can only be done if the game was actually played (thus to prevent post hijacking).
Given this problem set here are a few ideas I have been thinking about
** Upon the game start send a session ID that expires after a given amount of time to be sent to the server for verification
the problem is that this could be easily exploited by requesting the start id then just forging the score
** Checkpoints within the game that post to the server to verify the person is actually playing the game
again this could be synthesized with some crafty scripting