This is an issue that has been bugging me for a few weeks now. Whenever I have a pygame clock variable, so for example: clock = pygame.time.clock
and I limit the fps using: clock.tick(fps)
the game will occasionally stutter. I have a simple example below - a window with a cube that moves from side to side.
import pygame
screen = pygame.display.set_mode((0, 0), pygame.FULLSCREEN)
width, height = screen.get_size()
rect = pygame.Rect(0, height // 2 - 50, 100, 100)
delta_x = 5
clock = pygame.time.Clock()
running = True
while running:
event = pygame.event.poll()
if event.type == pygame.QUIT:
running = False
screen.fill((0, 0, 0))
if rect.left < 0 or rect.right > width:
delta_x *= -1
pygame.draw.rect(screen, (255, 255, 255), rect)
rect.x += delta_x
pygame.display.flip()
clock.tick(60)
Video: https://www.youtube.com/watch?v=6spFoKIqVQY&ab_channel=NotAHackusator
Does anyone know how to fix this? Thanks in advance.