using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Audio;
using UnityEngine.UI;
public class SettingsMenu : MonoBehaviour
{
public AudioMixer audioMixer;
public Dropdown resolutionDropdown;
Resolution[] resolutions;
void Start()
{
resolutions = Screen.resolutions;
resolutionDropdown.ClearOptions();
List<string> options = new List<string>();
int currentResolution;
for (int i = 0; i < resolutions.Length; i++)
{
string option = resolutions [i].width + " x " + resolutions[i].height;
options.Add(option);
if (resolutions[i].width == Screen.currentResolution.width &&
resolutions[i].height == Screen.currentResolution.height)
{
currentResolutionIndex = i;
}
}
resolutionDropdown.AddOptions(options);
resolutionDropdown.value = currentResolutionIndex;
resolutionDropdown.RefreshShownValue();
}
public void SetResolution (int resolutionIndex)
{
Resolution resolution = resolutions[resolutionIndex];
Screen.SetResolution(resolution. width, resolution.height, Screen.fullScreen);
}
public void SetVolume (float volume)
{
audioMixer.SetFloat("Volume", volume);
}
public void SetQuality (int qualityIndex)
{
QualitySettings.SetQualityLevel(qualityIndex);
}
public void SetFullScreen (bool isFullScreen)
{
Screen.fullScreen = isFullScreen;
}
}
pls help because the Unity Engine is making Errors that i dont understand maybe its the tutorial thats from 2017, i dont know but it would be great if you could help me. it has something to do with current Resolution Index if you need more context pls write me