0
    import pygame
import os
pygame.font.init()
pygame.mixer.init()

WIDTH, HEIGHT = 900, 500
WIN = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("First Game!")

WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
RED = (255, 0, 0)
YELLOW = (255, 255, 0)

BORDER = pygame.Rect(WIDTH//2 - 5, 0, 10, HEIGHT)

#BULLET_HIT_SOUND = pygame.mixer.Sound('Assets/Grenade+1.mp3')
#BULLET_FIRE_SOUND = pygame.mixer.Sound('Assets/Gun+Silencer.mp3')

HEALTH_FONT = pygame.font.SysFont('comicsans', 40)
WINNER_FONT = pygame.font.SysFont('comicsans', 100)

FPS = 60
VEL = 5
BULLET_VEL = 7
MAX_BULLETS = 3
SPACESHIP_WIDTH, SPACESHIP_HEIGHT = 55, 40

YELLOW_HIT = pygame.USEREVENT + 1
RED_HIT = pygame.USEREVENT + 2

YELLOW_SPACESHIP_IMAGE = pygame.image.load(
    os.path.join('Assets', 'spaceship_yellow.png'))
YELLOW_SPACESHIP = pygame.transform.rotate(pygame.transform.scale(
    YELLOW_SPACESHIP_IMAGE, (SPACESHIP_WIDTH, SPACESHIP_HEIGHT)), 90)

RED_SPACESHIP_IMAGE = pygame.image.load(
    os.path.join('Assets', 'spaceship_red.png'))
RED_SPACESHIP = pygame.transform.rotate(pygame.transform.scale(
    RED_SPACESHIP_IMAGE, (SPACESHIP_WIDTH, SPACESHIP_HEIGHT)), 270)

SPACE = pygame.transform.scale(pygame.image.load(
    os.path.join('Assets', 'space.png')), (WIDTH, HEIGHT))


def draw_window(red, yellow, red_bullets, yellow_bullets, red_health, yellow_health):
    WIN.blit(SPACE, (0, 0))
    pygame.draw.rect(WIN, BLACK, BORDER)

    red_health_text = HEALTH_FONT.render(
        "Health: " + str(red_health), 1, WHITE)
    yellow_health_text = HEALTH_FONT.render(
        "Health: " + str(yellow_health), 1, WHITE)
    WIN.blit(red_health_text, (WIDTH - red_health_text.get_width() - 10, 10))
    WIN.blit(yellow_health_text, (10, 10))

    WIN.blit(YELLOW_SPACESHIP, (yellow.x, yellow.y))
    WIN.blit(RED_SPACESHIP, (red.x, red.y))

    for bullet in red_bullets:
        pygame.draw.rect(WIN, RED, bullet)

    for bullet in yellow_bullets:
        pygame.draw.rect(WIN, YELLOW, bullet)

    pygame.display.update()


def yellow_handle_movement(keys_pressed, yellow):
    if keys_pressed[pygame.K_a] and yellow.x - VEL > 0:  # LEFT
        yellow.x -= VEL
    if keys_pressed[pygame.K_d] and yellow.x + VEL + yellow.width < BORDER.x:  # RIGHT
        yellow.x += VEL
    if keys_pressed[pygame.K_w] and yellow.y - VEL > 0:  # UP
        yellow.y -= VEL
    if keys_pressed[pygame.K_s] and yellow.y + VEL + yellow.height < HEIGHT - 15:  # DOWN
        yellow.y += VEL


def red_handle_movement(keys_pressed, red):
    if keys_pressed[pygame.K_LEFT] and red.x - VEL > BORDER.x + BORDER.width:  # LEFT
        red.x -= VEL
    if keys_pressed[pygame.K_RIGHT] and red.x + VEL + red.width < WIDTH:  # RIGHT
        red.x += VEL
    if keys_pressed[pygame.K_UP] and red.y - VEL > 0:  # UP
        red.y -= VEL
    if keys_pressed[pygame.K_DOWN] and red.y + VEL + red.height < HEIGHT - 15:  # DOWN
        red.y += VEL


def handle_bullets(yellow_bullets, red_bullets, yellow, red):
    for bullet in yellow_bullets:
        bullet.x += BULLET_VEL
        if red.colliderect(bullet):
            pygame.event.post(pygame.event.Event(RED_HIT))
            yellow_bullets.remove(bullet)
        elif bullet.x > WIDTH:
            yellow_bullets.remove(bullet)

    for bullet in red_bullets:
        bullet.x -= BULLET_VEL
        if yellow.colliderect(bullet):
            pygame.event.post(pygame.event.Event(YELLOW_HIT))
            red_bullets.remove(bullet)
        elif bullet.x < 0:
            red_bullets.remove(bullet)


def draw_winner(text):
    draw_text = WINNER_FONT.render(text, 1, WHITE)
    WIN.blit(draw_text, (WIDTH/2 - draw_text.get_width() /
                         2, HEIGHT/2 - draw_text.get_height()/2))
    pygame.display.update()
    pygame.time.delay(5000)


def main():
    red = pygame.Rect(700, 300, SPACESHIP_WIDTH, SPACESHIP_HEIGHT)
    yellow = pygame.Rect(100, 300, SPACESHIP_WIDTH, SPACESHIP_HEIGHT)

    red_bullets = []
    yellow_bullets = []

    red_health = 10
    yellow_health = 10

    clock = pygame.time.Clock()
    run = True
    while run:
        clock.tick(FPS)
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                run = False
                pygame.quit()

            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_LCTRL and len(yellow_bullets) < MAX_BULLETS:
                    bullet = pygame.Rect(
                        yellow.x + yellow.width, yellow.y + yellow.height//2 - 2, 10, 5)
                    yellow_bullets.append(bullet)
                    #BULLET_FIRE_SOUND.play()

                if event.key == pygame.K_RCTRL and len(red_bullets) < MAX_BULLETS:
                    bullet = pygame.Rect(
                        red.x, red.y + red.height//2 - 2, 10, 5)
                    red_bullets.append(bullet)
                    #BULLET_FIRE_SOUND.play()

            if event.type == RED_HIT:
                red_health -= 1
                #BULLET_HIT_SOUND.play()

            if event.type == YELLOW_HIT:
                yellow_health -= 1
                #BULLET_HIT_SOUND.play()

        winner_text = ""
        if red_health <= 0:
            winner_text = "Yellow Wins!"

        if yellow_health <= 0:
            winner_text = "Red Wins!"

        if winner_text != "":
            draw_winner(winner_text)
            break

        keys_pressed = pygame.key.get_pressed()
        yellow_handle_movement(keys_pressed, yellow)
        red_handle_movement(keys_pressed, red)

        handle_bullets(yellow_bullets, red_bullets, yellow, red)

        draw_window(red, yellow, red_bullets, yellow_bullets,
                    red_health, yellow_health)

    main()


if __name__ == "__main__":
    main()

so i this code as working perfectly but am not sure whats the problem it says enter image description here but the file is in there , please if your going to answer , explain what i did wrong. and here is the file pic enter image description here (this error happened way back when i started but went in the second try , so i wasnt able to fix it from the root of the problem , also i followed this tutorial to do this code : https://www.youtube.com/watch?v=jO6qQDNa2UY&t=302s

T122wd
  • 37
  • 3
  • Please read [Discourage screenshots of code and/or errors](https://meta.stackoverflow.com/questions/303812/discourage-screenshots-of-code-and-or-errors). Do not post screenshots of the errors. Paste the error trace. – Rabbid76 Dec 25 '21 at 18:33
  • 1
    The code is looking for your file in `PycharmProjects\Assets` but your file is actually in `PycharmProjects\pythonProject\Assets`. – Rafael Dec 25 '21 at 18:33
  • Your files are in the project directory. However, the working directory is not the same as the project directory. The file path needs to be relative to the current working directory. The working directory can differ from the project directory. Add `os.chdir(os.path.dirname(os.path.abspath(__file__)))` at the begin of your code. – Rabbid76 Dec 25 '21 at 18:35
  • Do not repeat the question. Read the comments and the answer to the duplicate question. The solution is there. Again, just add `os.chdir(os.path.dirname(os.path.abspath(__file__)))` – Rabbid76 Dec 25 '21 at 18:41

0 Answers0