OK to be short =)
I'm noob yes. -.- but I'm convinced i don't need to learn everything.. and that a specific field of knowledge suited to my project may save me time..? I'm going to build a game that i have designed but not begun constructing. I'm going to learn everything i need to to get my project finished.
however to save time...
I'm using python the game needs only to reference locations on a grid with values: so a green 'pine tree' square = *information *values = tree type / tree's hardness / tree's life ect...
I am perhaps wrong in the assumption there are no objects needed? should i focus all my time on learning how to use the dictionary's function.. what is the most efficient coding for a grid based tile game that simulates change per turn.
So that; a blue square spreads according to sets of rules and according to the adjacent tiles at the end of a turn. And these tiles have values attached...? even just the name of the best feasible technique... i can learn how to do it once i know what i need to learn...