15

I've tried settings the audio stream of the media player in my application using the following code but when I do this I hear no sound in the emulator. If I don't set the stream for the player then the audio plays fine. I'm sure I'm using this wrong but cannot workout how, any help?

MediaPlayer player = MediaPlayer.create(getApplicationContext(), R.raw.test_audio);

AudioManager audioManager = (AudioManager) getApplicationContext().getSystemService(Context.AUDIO_SERVICE);
audioManager.getStreamVolume(AudioManager.STREAM_ALARM);
audioManager.setStreamVolume(AudioManager.STREAM_ALARM, audioManager.getStreamMaxVolume(AudioManager.STREAM_ALARM), AudioManager.FLAG_REMOVE_SOUND_AND_VIBRATE);
player.setAudioStreamType(AudioManager.STREAM_ALARM);
player.start();

Note: I've added the MODIFY_AUDIO_SETTINGS permission to my manifest already.

Thanks!

Anthony Graglia
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James
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5 Answers5

29

I don't know why this would happen, however the code below works. You should set the data source with setDataSource() instead of with create().

This code works:

MediaPlayer mp = new MediaPlayer();
mp.setAudioStreamType(AudioManager.STREAM_ALARM);
mp.setDataSource(this,Uri.parse("android.resource://PACKAGE_NAME/"+R.raw.soundfile));
mp.prepare();
mp.start();

This code doesn't work:

MediaPlayer mp = MediaPlayer.create(this, R.raw.soundfile);
mp.setAudioStreamType(AudioManager.STREAM_ALARM);
mp.prepare();
mp.start();
Darshan Rivka Whittle
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Yuki Awano
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6

The issue is you are using MediaPlayer.create() to create your MediaPlayer. Create function calls the prepare() function which finalize your media and does not allow you to change AudioStreamType.

The solution is using setDataSource instead of create:

MediaPlayer mp = new MediaPlayer();
mp.setAudioStreamType(AudioManager.STREAM_ALARM);
mp.setLooping(true);
try {
   mp.setDataSource(getApplicationContext(), yourAudioUri);
   mp.prepare();
} catch (IOException e) {
   e.printStackTrace();
}
mp.start();

See this link for more information.

Maedeh HM
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3

The solution here was deprecated in API 22

I opened my own thread to figure this out.

Here is an updated working solution.

mediaPlayerScan = new MediaPlayer();
try {
  mediaPlayerScan.setDataSource(getContext(),
          Uri.parse(getString(R.string.res_path) + R.raw.scan_beep));

  if (Build.VERSION.SDK_INT >= 21) {
    mediaPlayerScan.setAudioAttributes(new AudioAttributes.Builder()
            .setUsage(AudioAttributes.USAGE_ALARM)
            .setContentType(AudioAttributes.CONTENT_TYPE_SONIFICATION)
            .build());
  } else {
    mediaPlayerScan.setAudioStreamType(AudioManager.STREAM_ALARM);
  }
  mediaPlayerScan.prepare();
} catch (IOException e) {
  e.printStackTrace();
}
nburn42
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  • Found a simplier way (for SDK >= 21): `MediaPlayer mediaPlayer = MediaPlayer.create(this, R.raw., new AudioAttributes.Builder().setUsage(AudioAttributes.USAGE_ALARM).build(), audioManager.generateAudioSessionId());` – Tsar Ioann Dec 17 '21 at 20:05
2

1. setAudioStreamType(int streamtype)

Must call this method before prepare() ;

2. MediaPlayer.create(Context context, int resid)

On success, prepare() will already have been called and must not be called again.

jknight
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0

Try the following:

player.setAudioStreamType(AudioManager.STREAM_ALARM);
player.prepare();
player.start();

And why are you calling "audioManager.getStreamVolume(AudioManager.STREAM_ALARM);"? The value isn't stored in a variable, so it is rather useless ;)

I hope that helped

Force
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  • I tried it with player.prepare() but it didn't make any difference. Still no audio played. I was storing the the stream volume to a variable which is used later in my app, I took out the assignment temporarily to help with debugging. – James Aug 14 '11 at 16:04