3

I have a method that returns a CGImageRef object. It contains this call:

CGImageRef posterFrame = [avAssetImage copyCGImageAtTime:time actualTime:nil error:&error];
...
return posterFrame;

This situation, as I understand it, calls for an autorelease. But I have no idea how to do it. I've tried using CFCollectable(), but it doesn't work. Any ideas?

Andriy
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Aaron Vegh
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2 Answers2

12

If you're using garbage collection, use CFMakeCollectable(posterFrame). If you're using traditional memory management, it's very straightforward:

return (CGImageRef)[(id)posterFrame autorelease];

You cast the CFTypeRef (in this case, a CGImageRef) to an Objective-C object pointer, send it the -autorelease message, and then cast the result back to CGImageRef. This pattern works for (almost) any type that's compatible with CFRetain() and CFRelease().

Jonathan Grynspan
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6

Core Graphics (and Core Foundation) doesn't have an autorelease pool, so if you want to return your CGImageRef you need to either name your function containing Create(f.e. MyCreatePosterImage()) or return UIImage object instead:

CGImageRef posterFrame = [avAssetImage copyCGImageAtTime:time actualTime:nil error:&error];
UIImage *result = [UIImage imageWithCGImage:posterFrame];
CGImageRelease(posterFrame);
return result;
Andriy
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