I am trying to learn how to work with Zenject's and unity and I have encountered a particular problem that I do not know if it has a possible solution solely using Zenject's api.
Let assume i have MethodA, MethodB and MethodC, and a SignalA.
Is it possible to make this sequence:
SignalA.Fire() => MethodA (until released/finished)
=> MethodB (until released/finished)
=> MethodC (until released/finished)
Right now i have this pice of code :
private void BindSignalA()
{
Container.DeclareSignal<SignalA>().RunSync();
Container.BindSignal<SignalA>().ToMethod<MethodA>(handler => handler.Execute).FromNew();
Container.BindSignal<SignalA>().ToMethod<MethodB>(handler => handler.Execute).FromNew();
Container.BindSignal<SignalA>().ToMethod<MethodC>(handler => handler.Execute).FromNew();
}
And MethodA looks like this :
public class MethodA
{
public async void Execute()
{
await new WaitUntil(() => false);
}
}
So the expected result is that MethodB and MethodC will be never executed.
But the actual result is that all Methods are executed.
Is there a solution using Zenject's api to make this happen?
Thanks for the help, and in case any more information is needed I would love to know.