16

What is the difference between mutable and immutable?

Such as:

NSString vs NSMutableString.

NSArray vs NSMutableArray.

NSDictionary vs NSMutableDictionary.

What is the difference between a mutable object and the other object [which I assume is immutable]?

ouflak
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user891268
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9 Answers9

17

A mutable object can be mutated or changed. An immutable object cannot. For example, while you can add or remove objects from an NSMutableArray, you cannot do either with an NSArray.

Mutable objects can have elements changed, added to, or removed, which cannot be achieved with immutable objects. Immutable objects are stuck with whatever input you gave them in their [[object alloc] initWith...] initializer.

The advantages of your mutable objects is obvious, but they should only be used when necessary (which is a lot less often than you think) as they take up more memory than immutable objects.

Benjamin Mayo
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    You can accept an answer without needing reputation points. See: http://meta.stackexchange.com/questions/91889/how-do-i-accept-an-answer-to-my-questions – Benjamin Mayo Aug 15 '11 at 21:55
  • FWIW, I am not so sure that mutable objects use more memory per se. I also think that is not the main reason they exist. They exist because immutable objects can much easier be used in a multithreaded environment, AFAIK. – Rudy Velthuis Aug 16 '11 at 00:02
  • If you had used NSMutableString in your app everywhere you used NSString - I think you would see a significant performance hit. – Benjamin Mayo Aug 16 '11 at 06:31
10

The basic difference is:

  • NSStrings cannot be edited, only reassigned. This means when the value of an NSString changes, it is actually pointing to a new location in memory.

  • NSMutableString objects can be edited and maintain the same pointer.

A common practical difference is:

  • If you create 1 NSString and then assign another one to it, then edit either one of them, they will now be pointing to different strings.

  • If you do the same thing with NSMutableStrings, but then just edit one of them (not reassign it), they will both be pointing to the newly edited object.

Dima
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Pankaj Bhardwaj
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8

Mutable objects can be modified, immutable objects can't.

Eg: NSMutableArray has addObject: removeObject: methods (and more), but NSArray doesn't.

Modifying strings:

NSString *myString = @"hello";
myString = [myString stringByAppendingString:@" world"];

vs

NSMutableString *myString = @"hello";
[myString appendString:@" world"];

Mutable objects are particularly useful when dealing with arrays,

Eg if you have an NSArray of NSMutableStrings you can do:

[myArray makeObjectsPerformSelector:@selector(appendString:) withObject:@"!!!"];

which will add 3 ! to the end of each string in the array.

But if you have an NSArray of NSStrings (therefore immutable), you can't do this (at least it's a lot harder, and more code, than using NSMutableString)

Carl Norum
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Jonathan.
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5

A mutable object can be mutated or changed. An immutable object cannot. For example, while you can add or remove objects from an NSMutableArray, you cannot do either with an NSArray.

glorifiedHacker
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  • thanks Glorified Hacker. I watch X-Man movie so mutants can change there behavior when they needed. Here how the object do change its behavior can you give me an example for that......... sorry about my movie example. – user891268 Aug 15 '11 at 21:40
  • Mutable doesn't mean that the behaviour of the object can be changed, it means that the data can be changed. You can add "World" to an NSMutableString object containing "Hello", but not to an NSString object containing "Hello". – glorifiedHacker Aug 15 '11 at 21:48
  • thanks its data which in the object is changed in mutable not in immutable [Unchangeable] thanks a lot friend. – user891268 Aug 15 '11 at 21:59
2

Everyone says you can't change/modify an immutable object. I have a different way of explaining. You can modify it, but then you would be creating a new pointer to the new object, its not like you modified the old object, its a brand. New. Object. Any pointer that had a previously pointing pointer to it, would not see its change. However if its a Mutable Object, any previously pointing object to it would be seeing its new value. See the examples. FYI %p prints the pointer location in heap.

 NSString * A = @"Bob";
    NSString * B = @"Bob";
    NSString * C = @"Bob1";
    NSString * D = A;
    NSLog(@"\n %p for A \n %p for B \n %p for C \n %p for D",A,B,C,D);

    // memory location of A,B,D are same.

0x104129068 for A
0x104129068 for B
0x104129088 for C
0x104129068 for D


Modifying pointer A's object

A = @"Bob2"; // this would create a new memory location for A, its previous memory location is still retained by B
NSLog(@"\n%p for A \n%p for B \n%p for C \n %p for D",A,B,C, D);

// A has a **new** memory location, B,D have same memory location.

0x1041290c8 for A
0x104129068 for B
0x104129088 for C
0x104129068 for D


// NSMutableString * AA = @"Bob"; <-- you CAN'T do this you will get error: Incompatible pointer types initializing NSMutableString with an Expression of type NSString
    NSMutableString * AA = [NSMutableString stringWithString:@"Bob1"];
    NSString * BB = @"Bob";
    NSString * CC = @"Bob1";
    NSString * DD = AA;
    NSLog(@"\n %p for AA \n %p for BB \n %p for CC \n %p for DD",AA,BB,CC,DD);

    // memory location of AA,DD are same.

0x7ff26af14490 for AA
0x104129068 for BB
0x104129088 for CC
0x7ff26af14490 for DD


Modifying pointer AA's object

  AA = (NSMutableString*)@"Bob3"; // This would NOT create a new memory location for A since its Mutable-- D was and still pointing to some location
    NSLog(@"\n%p for AA \n%p for BB \n%p for CC \n %p for D",AA,BB,CC,DD);

    // memory location of AA,DD are NOT same.

0x104129128 for AA
0x104129068 for BB
0x104129088 for CC
0x7ff26af14490 for DD

As you would imagine, the default storage attribute for all NSString properties is retain. For more information on copy & retain I highly suggest you read this question.NSString property: copy or retain?

Community
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mfaani
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  • Sorry, but this is a mixture of confusing and incorrect. You cannot modify immutable objects, you can of course modify the value stored in a variable of reference type - thereby changing which object is referenced, you should **never** cast a string constant to be `NSMutableString *` - it does not create a mutable string, assignment to a variable does not create anything "new" as the answer seems to suggest, etc. – CRD Nov 29 '16 at 06:07
  • Sorry, no. It would require quite a rewrite, and there are other answers here. – CRD Nov 29 '16 at 12:39
  • @CRD fair enough, but just to be clear, you were only talking about my 4th code snippet am I right? – mfaani Nov 29 '16 at 12:43
  • Again, sorry but no. You start "Everyone says you can't change/modify an immutable object. I have a different way of explaining. You can modify it, but..." - you **cannot** modify an immutable object. There is confusion right from the start between objects and variables which store references to them. – CRD Nov 29 '16 at 12:59
  • @CRD oh now I see. I get what you are saying and agree with that. But only my *wording* is different. I didn't say you can modify an immutable object, the pointer is changing. If it was changing the same pointer then it would be wrong... – mfaani Nov 29 '16 at 13:02
2

The english definition of "mutable" is really all you need here. Mutable objects can be modified after creation. Immutable objects cannot be modified after creation. That applies to all of the classes you listed.

Practically speaking, all of the mutable classes are subclasses of the immutable ones, and each adds its own interface to allow programmatic modification of the object, like addObject:, setObject:forKey:, etc...

Matt Wilding
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1

Mutable can be changed, immutable cannot. When you share a mutable objects, you should expected the some one can change it. When you share an immutable object, you expected the no one will changed.

Nicolae Dascalu
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1

There are some other difference which are interesting a immutable object when copied will instead be retained. There may also be lots of under the hood differences that apple implements for performance reason depend on whether a object is mutable or not, for example, do the substring methods copy the actual bytes of their parent string or do the just point a subrange of the parent string if it is immutable, probable not but who knows.

Nathan Day
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0

Immutability as: “not capable of or susceptible to change” and mutability as “capable of change or of being changed”.

To rephrase immutable means can’t be changed and mutable means can be changed.

In swift code, we apply the concepts of immutability and mutability using the keywords let and var respectively.

for more detail visit this link it has detail description with code

Mutable variables

// Declaration and assignment of a mutable variable name.
var name = "Kory"
 
// Reassignment or mutation of the variable name.
name = "Ryan"

Above we declared a variable named “name” and assigned its value to be the String literal “Kory”. On line five we reassigned the variable to be the String literal “Ryan”.

This is an example of a mutable variable. Using the keyword var allows us to change the value the variable holds. The variable “name” can be changed to whatever String we like.

Mutable variables are needed when the value of a variable is expected to change. Let’s take a look at a slightly more complicated example.

// Declares a new type Person
struct Person {
    var name: String
    var age: Int
}
 
// Creates an instance of person named kory.
var kory = Person(name: "Kory", age: 30)
 
// Mutates Kory's properties
kory.age = 31
kory.name = "Scooby"

In the above example both the name and age properties of instance of a Person are mutable, they can be changed. In this example mutability is important. A person’s name or age can and will change in real life. Having mutable variables allows our data too closely resemble the real world thing we are trying to model.

Immutable contants Often the words variable and constants are used interchangeably but there is a subtle difference. Mutability. Variables as the name implies can vary with the data they hold. Constants cannot and are therefore are immutable and in other words constant. Swift allows us to represent an immutable constant with the keyword “let”. Consider the below example.

// Declaration and assignment of a mutable variable name.
let name = "Kory"
 
name = "Ryan" // Cannot assign to property: 'name' is a 'let' constant

The above example is nearly identical to the mutable example but will not compile. When an identifier such as “name” is set to be immutable with the keyword “let” it cannot be changed once assigned. You can delay assignment as illustrated below. But you cannot change name once it has been assigned.

let name: String
 
// Some important code here
 
name = "Kory"

You can also use constants inside of structs and classes when you want to make one or more properties immutable even if the instance is declared as mutable.

// Declares a new type Person with constants properties


struct Person {
    age name: String
    let age: Int
}
 
var kory = Person(name: "Kory", age: 30)
 
kory.name = "Ryan"

kory.age = 30 // Cannot assign to property: 'age' is a 'let' constant

Even though kory is declared with var, internally age is declared with let and cannot be mutated. Mutating name is fine.

ouflak
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