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For creating my game im importing my image assets and sounds using a dictionary. It seams to work fine with my image files but when I import my sound files the exact same way, it gives me the following runtime error message:

RuntimeError: dictionary changed size during iteration

def import_assets(self):
        character_path = 'assets/'

        for animation in player_anim.keys():
            full_path = character_path + animation
            player_anim[animation] = import_folder(full_path)

        for sound in list(Sound):
            full_path = character_path + sound
            Sound[animation] = import_sounds(full_path)
DYZ
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Wustri
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0 Answers0