I need to perform 9 animations where each animation starts after previous one. So I have huge gigantic piece of code with UIView animateWithDuration calls. It really looks ugly :) Is there any better options than making 8 additional methods and nesting them?
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http://stackoverflow.com/questions/3849460/best-way-to-perform-several-sequential-uiview-animations – Vijay-Apple-Dev.blogspot.com Aug 16 '11 at 12:59
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Core Animation is your friend. http://developer.apple.com/library/ios/documentation/Cocoa/Conceptual/CoreAnimation_guide/Introduction/Introduction.html
Or you can write all of these 9 steps into one method by using block-based animation method. But it still dosen't look beautiful and iOS 4 is requied.

xuzhe
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You can still use the UIView animation or coreanimation and use the delegate call back i.e:
[UIView beginAnimations:@"fadeIn" context:nil];
[UIView setAnimationDuration:0.3];
[UIView setAnimationDidStopSelector:@selector(finishAnimation:finished:context:)];
[UIView setAnimationDelegate:self];
theview.alpha = 1;
[UIView commitAnimations];
then in the finishAnimation method you can call another animation.

user281300
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Thanks but It looks like apple is pushing forward block animations so I will stick with huge large code :) There is a post about setAnimationDidStopSelector being discouraged http://stackoverflow.com/questions/5267415/why-is-setanimationdidstopselector-discouraged – Centurion Aug 17 '11 at 09:02