I wanted to do something after a period of time. On stack overflow I found a question that helps solve that, (Link) but when I run the program the code works, however it goes away after a millisecond. Whereas I want it to stay there after the amount of time I want it to wait. In this case for a test run I am blitting some text onto the screen. Here is the code:
import pygame
# Importing the modules module.
pygame.init()
# Initializes Pygame
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
screen = pygame.display.set_mode((800, 600))
# Sets the screen to pygame looks and not normal python looks.
pygame.display.set_caption("Test Run")
# Changes the title
# Heading
headingfont = pygame.font.Font('Bouncy-PERSONAL_USE_ONLY.otf', 45)
headingX = 230
headingY = 10
class Other():
def show_heading():
Heading = headingfont.render("Health Run!", True, (255, 255, 255))
screen.blit(Heading, (headingX, headingY))
pygame.time.set_timer(pygame.USEREVENT, 100)
running = True
while running:
screen.fill((0,0,0))
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
if event.type == pygame.USEREVENT:
Other.show_heading()
#Update Display
pygame.display.update()