I am trying to implement a gradient brush from scratch in C++ with GDI. I don't want to use GDI+ or any other graphics framework. I want the gradient to be of any direction (arbitrary angle).
My algorithm in pseudocode:
For each pixel in x dirrection
For each pixel in the y direction
current position = current pixel - centre //translate origin
rotate this pixel according to the given angle
scalingFactor =( rotated pixel + centre ) / extentDistance //translate origin back
rgbColor = startColor + scalingFactor(endColor - startColor)
extentDistance is the length of the line passing from the centre of the rectangle and has gradient equal to the angle of the gradient
Ok so far so good. I can draw this and it looks nice. BUT unfortunately because of the rotation bit the rectangle corners have the wrong color. The result is perfect only for angle which are multiples of 90 degrees. The problem appears to be that the scaling factor doesn't scale over the entire size of the rectangle.
I am not sure if you got my point cz it's really hard to explain my problem without a visualisation of it.
If anyone can help or redirect me to some helpful material I'd be grateful.