When using JsonUtility to serialize in Unity, List of a class will be serialized as empty string if it's filled with subclasses of ExampleObjtype.
[Serializable]
public class SerializableGameEntityDebugSubclass : SerializableGameEntityDebug {
public SerializableGameEntityDebugSubclass() : base() {}
}
[Serializable]
public abstract class SerializableGameEntityDebug {
public string uuid = null;
public SerializableGameEntityDebug() {
this.uuid = "debuggin";
}
}
public class GameSaveData
{
public List<GameEntity.SerializableGameEntityDebugSubclass> serializableGameEntitiesDebug1 = new List<GameEntity.SerializableGameEntityDebugSubclass>{ new SerializableGameEntityDebugSubclass() };
public List<GameEntity.SerializableGameEntityDebug> serializableGameEntitiesDebug2 = new List<GameEntity.SerializableGameEntityDebug>{ new SerializableGameEntityDebugSubclass() };
}
serializableGameEntitiesDebug1 DOES get subclassed and serializableGameEntitiesDebug1 does NOT get subclassed. I find this very odd because even if I print out individually the serialized elements of the list, it works correctly in both cases.