I tried to build and run a Qt5 (5.15.2) application on macOS (10.15.7) using Bazel 5.0.0. Unfortunately, I run into some problems. The building part seems to work, but not the run part.
I installed Qt5 on my machine using Homebrew:
brew install qt@5
brew link qt@5
I adapted https://github.com/justbuchanan/bazel_rules_qt/ to my needs. See this PR. When I try to run:
bazel run --cxxopt=-std=c++17 //tests/qt_resource:main
I receive the runtime error:
dyld: Symbol not found: __ZN10QByteArray6_emptyE
Steps to reproduce the issue:
# brew install bazel # Install Bazel
# brew install qt@5 # Install Qt5
git clone https://github.com/Vertexwahn/bazel_rules_qt.git
cd bazel_rules_qt
git checkout add-macos-support
bazel build --cxxopt=-std=c++17 //... # should work
bazel run --cxxopt=-std=c++17 //tests/qt_resource:main # should give you the error message
Nevertheless, building everything using bazel build --cxxopt=-std=c++17 //...
seems to work.
I am not 100% sure if the link options -F/usr/local/opt/qt5/Frameworks
and -framework QtCore
, etc. are correct.
Maybe someone can confirm this.
Did I use the correct link options?
For me, it is a bit unclear what dependencies the main
binary expects. I tried to copy QtCore.framework
to the location of the main
binary manually but this does not change the error message.
What files does the main
binary expect?
If I try to run macdeployqt
on my main
binary I get also some errors. I do within my workspace root dir a cd bazel-bin/tests/qt_resource
and run then /usr/local/opt/qt5/bin/macdeployqt main
:
ERROR: Could not find bundle binary for "main"
ERROR: "error: /Library/Developer/CommandLineTools/usr/bin/otool-classic: can't open file: (No such file or directory)\n"
ERROR: "error: /Library/Developer/CommandLineTools/usr/bin/otool-classic: can't open file: (No such file or directory)\n"
ERROR: "error: /Library/Developer/CommandLineTools/usr/bin/otool-classic: can't open file: (No such file or directory)\n"
WARNING:
WARNING: Could not find any external Qt frameworks to deploy in "main"
WARNING: Perhaps macdeployqt was already used on "main" ?
WARNING: If so, you will need to rebuild "main" before trying again.
ERROR: Could not find bundle binary for "main"
ERROR: "error: /Library/Developer/CommandLineTools/usr/bin/strip: can't open file: (No such file or directory)\n"
ERROR: ""
My hope was that macdeployqt
would collect all needed resources for me. Any idea why this is not working?
How can macdeployqt
be used to collect all needed dependencies for the main
binary?
If I convert my main to an app via lipo -create -output universall_app main
and do then a /usr/local/opt/qt5/bin/macdeployqt universall_app
I get the same error message.
The CMake approach
To make sure that there is no general problem with my system setup I tried to use CMake to build a Qt5 application:
git clone https://github.com/euler0/mini-cmake-qt.git
cmake -DCMAKE_PREFIX_PATH=/usr/local/opt/qt5 .
make -j
This produces an example.app
.
With a double click on this application bundle,
the application can be started.
This worked on my system.
Future directions
It seems that rules_apple can be used to create an application bundle.
I am not sure if I need to transform my Qt application binary to an app bundle to be able to execute it.
One could use --sandbox_debug
to identify what Bazel is doing and dtruss for the CMake version to compare the differences.
I am currently not sure what trying to do next and hope for an easy solution. I am also fine with a Qt6 solution.
Update: Alternative Answer
It would also be helpful if someone can point out how to build a minimal Qt application using make only on macOS and a brew installed Qt5 or tell me what the linker and compiler options must look like.