For research purposes (not related to CG and I have no prior experience working with meshes), I'm using an open source program (3DWorld) which is part python and part Unity. only the python part is open source and the two are connected thru zmq. documentation says that the python api asks the Unity build to fetch meshes from an amazon server. So I have got this mesh data (lists of two items which are both bytes), but I don't know how to save it as fbx file. I contacted the devs and they responded that it's possible to extract the mesh data and convert it to FBX. Although they said that they haven't written the converter, and they just mentioned that I can do it and didn't mention how. Here I have a pickled list which is supposed to be a "aaa_battery": pickled list link
Please show me how to extract mesh from this list. I will appreciate any help.