2

I placed 3d object to ARViewController after 3 seconds of placing object, then I want to rotate object by 90 degrees:

arView.scene.addAnchor(anchorEntity)

DispatchQueue.main.asyncAfter(deadline: .now() + 3.0) {

    print("after 3 sec ! ")
            
    let radians = 90.0 * Float.pi / 180.0
    
    anchorEntity.orientation = simd_quatf(angle: radians, 
                                           axis: SIMD3(x: 0, y: 1, z: 0))
}

It works very well but the problem is that I want to smooth rotation , as you can see short video, it suddenly rotate which seem weird.

How can I do this?

https://youtu.be/Ixk2elm-bfU

Andy Jazz
  • 49,178
  • 17
  • 136
  • 220
Pedro J
  • 281
  • 5
  • 14

1 Answers1

2

Try move(...) instance method immediately after multiplying two matrices:

import UIKit
import RealityKit
import SceneKit

class ViewController: UIViewController {
    
    @IBOutlet var arView: ARView!
    
    override func viewDidLoad() {
        super.viewDidLoad()
        
        let box = try! Experience.loadBox()
        let entity = box.steelBox!
        
        DispatchQueue.main.asyncAfter(deadline: .now() + 3.0) {

            let currentMatrix = entity.transform.matrix

            // Nothing prevents you from using even SceneKit's matrix methods
            let rotation = simd_float4x4(SCNMatrix4MakeRotation(.pi/2, 0,1,0))

            let transform = simd_mul(currentMatrix, rotation)               
            entity.move(to: transform, relativeTo: nil, duration: 3.0)
        }
        arView.scene.anchors.append(box)
    }
}
Andy Jazz
  • 49,178
  • 17
  • 136
  • 220