6

I have a CustomPaint which paints an oval.

I want to cut out a hole at a specific position which I couldn't figure out yet how that works.

I tried:

canvas.drawPath(
      Path.combine(PathOperation.difference, ovalPath, holePath),
      ovalPaint,
    );

but that doesn't cut the hole, but gives me the following result:

enter image description here

But this is what I want to achieve: enter image description here

This oval is just an example, the "real" custom paint is gonna get more complex and I need more than just one cutout. So just painting several lines is not an alternative. I want to first define the path and then apply a cutout (or even inverted clipping) to get the hole.

Is that possible?

Here is a full working example of what I have:

import 'package:flutter/material.dart';
import 'dart:math';

const Color darkBlue = Color.fromARGB(255, 18, 32, 47);

void main() {
  runApp(MyApp());
}

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      theme: ThemeData.dark().copyWith(
        scaffoldBackgroundColor: darkBlue,
      ),
      debugShowCheckedModeBanner: false,
      home: const Scaffold(
        body: Center(
          child: OvalCustomPaint(),
        ),
      ),
    );
  }
}

class OvalCustomPaint extends StatelessWidget {
  const OvalCustomPaint({Key? key}) : super(key: key);

  @override
  Widget build(BuildContext context) {
    return Center(
      child: LayoutBuilder(
        builder: (context, constraints) {
          return Center(
            child: CustomPaint(
              painter: _Painter(),
              child: SizedBox(
                width: constraints.maxWidth,
                height: constraints.maxHeight,
              ),
            ),
          );
        },
      ),
    );
  }
}

class _Painter extends CustomPainter {

  @override
  void paint(Canvas canvas, Size size) {
    canvas.translate(size.width / 2, size.height / 2);
    const curveRadius = 50.0;
    const legLength = 150.0;
    canvas.rotate(pi/2);


    final ovalPaint = Paint()
      ..color = Colors.blue
      ..strokeWidth = 2.5
      ..style = PaintingStyle.stroke
      ..strokeCap = StrokeCap.round;

    const fixPoint = Offset.zero;

    //* OVAL LINE
    final ovalPath = Path()..moveTo(fixPoint.dx, fixPoint.dy);
    ovalPath.relativeArcToPoint(
      const Offset(curveRadius * 2, 0),
      radius: const Radius.circular(curveRadius),
    );
    ovalPath.relativeLineTo(0, legLength);
    ovalPath.relativeArcToPoint(
      const Offset(-curveRadius * 2, 0),
      radius: const Radius.circular(curveRadius),
    );
    ovalPath.relativeLineTo(0, -legLength);


    //* CLP HOLE
    final holePath = Path();
    holePath.addArc(Rect.fromCircle(center: fixPoint, radius: 13), 0, 2 * pi);

    
    canvas.drawPath(
      Path.combine(PathOperation.difference, ovalPath, holePath),
      ovalPaint,
    );
  }

  @override
  bool shouldRepaint(_Painter oldDelegate) => false;

}
tmaihoff
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2 Answers2

3

Okay I found a solution for it.

I created a rect path with the size of the CustomPainter area and built the difference with the cutout hole path.

That created a cutout template:

    final rectWithCutout = Path.combine(
        PathOperation.difference,
        Path()
          ..addRect(
            Rect.fromCenter(
              center: Offset.zero,
              width: size.width,
              height: size.height,
            ),
          ),
        holePath);

enter image description here

Which I could clip the canvas with: canvas.clipPath(rectWithCutout);

The final result:

enter image description here

This is the working full code example again:

import 'dart:math';

import 'package:flutter/material.dart';

const Color darkBlue = Color.fromARGB(255, 18, 32, 47);

void main() {
  runApp(MyApp());
}

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      theme: ThemeData.dark().copyWith(
        scaffoldBackgroundColor: darkBlue,
      ),
      debugShowCheckedModeBanner: false,
      home: const Scaffold(
        body: Center(
          child: OvalCustomPaint(),
        ),
      ),
    );
  }
}

class OvalCustomPaint extends StatelessWidget {
  const OvalCustomPaint({Key? key}) : super(key: key);

  @override
  Widget build(BuildContext context) {
    return Center(
      child: LayoutBuilder(
        builder: (context, constraints) {
          return Center(
            child: CustomPaint(
              painter: _Painter(),
              child: SizedBox(
                width: constraints.maxWidth,
                height: constraints.maxHeight,
              ),
            ),
          );
        },
      ),
    );
  }
}

class _Painter extends CustomPainter {
  @override
  void paint(Canvas canvas, Size size) {
    canvas.translate(size.width / 2, size.height / 2);
    const curveRadius = 40.0;
    const legLength = 130.0;
    canvas.rotate(pi / 2);

    final ovalPaint = Paint()
      ..color = Colors.blue
      ..strokeWidth = 2.5
      ..style = PaintingStyle.stroke
      ..strokeCap = StrokeCap.round;

    const fixPoint = Offset.zero;

    //* OVAL LINE
    final ovalPath = Path()..moveTo(fixPoint.dx, fixPoint.dy);
    ovalPath.relativeArcToPoint(
      const Offset(curveRadius * 2, 0),
      radius: const Radius.circular(curveRadius),
    );
    ovalPath.relativeLineTo(0, legLength);
    ovalPath.relativeArcToPoint(
      const Offset(-curveRadius * 2, 0),
      radius: const Radius.circular(curveRadius),
    );
    ovalPath.relativeLineTo(0, -legLength);

    //* CLIP HOLE
    final holePath = Path();
    holePath.addArc(Rect.fromCircle(center: fixPoint, radius: 13), 0, 2 * pi);

    final rectWithCutout = Path.combine(
        PathOperation.difference,
        Path()
          ..addRect(
            Rect.fromCenter(
              center: Offset.zero,
              width: size.width,
              height: size.height,
            ),
          ),
        holePath);

    canvas.clipPath(rectWithCutout);

    canvas.drawPath(
      ovalPath,
      ovalPaint,
    );
  }

  @override
  bool shouldRepaint(_Painter oldDelegate) => false;
}
tmaihoff
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0

You can control the length of the line.

ovalPath.relativeArcToPoint(
  const Offset(-curveRadius * 2, 0),
  radius: const Radius.circular(curveRadius),
);
ovalPath.relativeLineTo(0, -legLength + (13 * 2)); //here based on radius

canvas.drawPath(
  ovalPath,
  ovalPaint,
);

enter image description here

Md. Yeasin Sheikh
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