The word "coroutine" in this context is somewhat overloaded.
The general programming concept called a "coroutine" is what is described in the question you're referring to. C++20 added a language feature called "coroutines". While C++20's coroutines are somewhat similar to the programming concept, they're not all that similar.
At the ground level, both concepts are built on the ability of a function (or call stack of functions) to halt its execution and transfer control of execution to someone else. This is done with the expectation that control will eventually be given back to the function which has surrendered execution for the time being.
Where C++ coroutines diverge from the general concept is in their limitations and designed application.
co_await <expr>
as a language construct does the following (in very broad strokes). It asks the expression <expr>
if it has a result value to provide at the present time. If it does have a result, then the expression extracts the value and execution in the current function continues as normal.
If the expression cannot be resolved at the present time (perhaps because <expr>
is waiting on an external resource or asynchronous process or something), then the current function suspends its execution and returns control to the function that called it. The coroutine also attaches itself to the <expr>
object such that, once <expr>
has the value, it should resume the coroutine's execution with said value. This resumption may or may not happen on the current thread.
So we see the pattern of C++20 coroutines. Control on the current thread returns to the caller, but resumption of the coroutine is determined by the nature of the value being co_await
ed on. The caller gets an object that represents the future value the coroutine will produce but has not yet. The caller can wait on it to be ready or go do something else. It may also be able to itself co_await
on the future value, creating a chain of coroutines to be resumed once a value is computed.
We also see the primary limitation: suspension applies only to the immediate function. You cannot suspend an entire stack of function calls unless each one of them individually does their own co_await
s.
C++ coroutines are a complex dance between 3 parties: the expression being awaited on, the code doing the awaiting, and the caller of the coroutine. Using co_yield
essentially removes one of these three parties. Namely, the yielded expression is not expected to be involved. It's just a value which is going to be dumped to the caller. So yielding coroutines only involve the coroutine function and the caller. Yielding C++ coroutines are a bit closer to the conceptual idea of "coroutines".
Using a yielding coroutine to serve a number of values to the caller is generally called a "generator". How "simple" this makes your code depends on your generator framework (ie: the coroutine return type and its associated coroutine machinery). But good generator frameworks can expose range interfaces to the generation, allowing you to apply C++20 ranges to them and do all sorts of interesting compositions.