Is it possible to load collisions from tsx with level into flame_tiled?
final level = await TiledComponent.load('intro.tmx', Vector2.all(32));
<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.8" tiledversion="1.8.2" name="terrains" tilewidth="32" tileheight="32" tilecount="247" columns="19">
<image source="../tilesets/terrains.png" width="608" height="416"/>
<tile id="20">
<objectgroup draworder="index" id="2">
<object id="1" x="0" y="0" width="32" height="32"/>
</objectgroup>
</tile>
<tile id="21">
<objectgroup draworder="index" id="2">
<object id="1" x="0" y="0" width="32" height="32"/>
</objectgroup>
</tile>
<tile id="22">
....