I can't seem to have a grasp on OpenGL VAOs and VBOs.
I am coding an OBJ Loader from scratch (BTW I am using LWJGL) and I can't seem to get the order of normals correctly. When I look at the OBJ File I notice that there are positions with different normals and the face contains index numbers for position, texture, and normals. I don't know how to order them properly so that my normals would be assigned into correct positions when the engine starts rendering.