In C, is there a nice way to track the number of elements in an enum? I've seen
enum blah {
FIRST,
SECOND,
THIRD,
LAST
};
But this only works if the items are sequential and start at zero.
In C, is there a nice way to track the number of elements in an enum? I've seen
enum blah {
FIRST,
SECOND,
THIRD,
LAST
};
But this only works if the items are sequential and start at zero.
If you don't assign your enums you can do somethings like this:
enum MyType {
Type1,
Type2,
Type3,
NumberOfTypes
}
NumberOfTypes will evaluate to 3 which is the number of real types.
I don't believe there is. But what would you do with such a number if they are not sequential, and you don't already have a list of them somewhere? And if they are sequential but start at a different number, you could always do:
enum blah {
FIRST = 128,
SECOND,
THIRD,
END
};
const int blah_count = END - FIRST;
Old question, I know. This is for the googlers with the same question.
You could use X-Macros
Example:
//The values are defined via a map which calls a given macro which is defined later
#define ENUM_MAP(X) \
X(VALA, 0) \
X(VALB, 10) \
X(VALC, 20)
//Using the map for the enum decl
#define X(n, v) [n] = v,
typedef enum val_list {
ENUM_MAP(X) //results in [VALA] = 0, etc...
} val_list;
#undef X
//For the count of values
#define X(n, v) + 1
int val_list_count = 0 + ENUM_MAP(X); //evaluates to 0 + 1 + 1 + 1
#undef X
This is also transparent to an IDE, so auto-completes will work fine (as its all done in the pre-processor).
Unfortunately, no. There is not.
I know this is a very old question, but as the accepted answer is wrong, I feel compelled to post my own. I'll reuse the accepted answer's example, slightly modified. (Making the assumption that enums are sequential.)
// Incorrect code, do not use!
enum blah {
FIRST = 0,
SECOND, // 1
THIRD, // 2
END // 3
};
const int blah_count = END - FIRST;
// And this above would be 3 - 0 = 3, although there actually are 4 items.
Any developer knows the reason: count = last - first + 1
.
And this works with any combination of signs (both ends negative, both positive, or only first end negative). You can try.
// Now, the correct version.
enum blah {
FIRST = 0,
SECOND, // 1
THIRD, // 2
END // 3
};
const int blah_count = END - FIRST + 1; // 4
Edit: reading the text again, I got a doubt. Is that END
meant not to be part of the offered items? That looks weird to me, but well, I guess it could make sense...
Well, since enums can't change at run-time, the best thing you can do is:
enum blah {
FIRST = 7,
SECOND = 15,
THIRD = 9,
LAST = 12
};
#define blahcount 4 /* counted manually, keep these in sync */
But I find it difficult to envisage a situation where that information would come in handy. What exactly are you trying to do?
int enaumVals[] =
{
FIRST,
SECOND,
THIRD,
LAST
};
#define NUM_ENUMS sizeof(enaumVals) / sizeof ( int );
#include <stdio.h>
// M_CONC and M_CONC_ come from https://stackoverflow.com/a/14804003/7067195
#define M_CONC(A, B) M_CONC_(A, B)
#define M_CONC_(A, B) A##B
#define enum_count_suffix _count
#define count(tag) M_CONC(tag, enum_count_suffix)
#define countable_enum(tag, ...) \
enum tag {__VA_ARGS__}; \
const size_t count(tag) = sizeof((int []) {__VA_ARGS__}) / sizeof(int)
// The following declares an enum with tag `color` and 3 constants: `red`,
// `green`, and `blue`.
countable_enum(color, red, green, blue);
int main(int argc, char **argv) {
// The following prints 3, as expected.
printf("number of elements in enum: %d\n", count(color));
}