Here is a super quick example of what I am thinking.
// Example program
#include <iostream>
#include <string>
class Obj
{
private:
int myInt;
public:
Obj()
{
myInt = 0;
}
~Obj()
{}
void increment()
{
myInt++;
}
int getInt()
{
return myInt;
}
};
class A
{
public:
Obj* myObj;
A()
{
myObj = nullptr;
}
~A()
{
if(myObj)
{
delete myObj;
myObj = nullptr;
}
};
void myFunc(Obj* o)
{
myObj = o;
}
};
int main()
{
A* a = new A();
a->myFunc(new Obj());
a->myObj->increment();
delete a;
}
Just as a hypothetical .... regarding the above code - specifically the line
a->myFunc(new Obj());
It compiles fine, but is there anything functionally wrong with doing this? Other than maybe poor form, or going against best practices?