I have a server to handle events, this server has a mutex lock
and a events
table(map structure). When the server receives a new event, it will acquire lock
to prevent data race, store this event in the events table, and start a goroutine to monitor this event has done. If I run the program with -race
flag, it will output data race
.
package main
import (
"sync"
"time"
)
type event struct {
done chan bool
}
type server struct {
mu sync.Mutex
events map[int]*event
}
func main() {
s := server{}
s.events = make(map[int]*event)
for i := 0; i < 10; i++ {
go func(i int) {
s.mu.Lock()
s.events[i] = &event{}
s.events[i].done = make(chan bool)
s.mu.Unlock()
go func() {
time.Sleep(1 * time.Millisecond)
<-s.events[i].done
// server do something.
}()
}(i)
}
time.Sleep(1 * time.Second)
for i := 0; i < 10; i++ {
// event happen.
s.events[i].done <- true
}
}
Output
==================
WARNING: DATA RACE
Read at 0x00c00010dd10 by goroutine 14:
runtime.mapaccess1_fast64()
c:/go/src/runtime/map_fast64.go:12 +0x0
main.main.func1.1()
C:/SimpleAsyncBFT/race/main.go:29 +0x7c
Previous write at 0x00c00010dd10 by goroutine 15:
runtime.mapassign_fast64()
c:/go/src/runtime/map_fast64.go:92 +0x0
main.main.func1()
C:/SimpleAsyncBFT/race/main.go:24 +0xbe
Goroutine 14 (running) created at:
main.main.func1()
C:/SimpleAsyncBFT/race/main.go:27 +0x1c6
Goroutine 15 (finished) created at:
main.main()
C:/SimpleAsyncBFT/race/main.go:22 +0xed
I know adding lock
in the monitor goroutine will solve this problem, but will cause deadlock! The done
channel is just used to notify the server that the event has been done. If channel was not suitable for this condition, how to achieve this?