How to detect collision of sphere with gltf model and make the gltf model disappear from scene after the collision. The collision detection in my code works with collisions between spheres but not with gltf models.
<!DOCTYPE html>
<html>
<head>
<script src="https://aframe.io/releases/1.2.0/aframe.min.js"></script>
<script src="https://mixedreality.mozilla.org/ammo.js/builds/ammo.wasm.js"></script>
<script src="http://cdn.jsdelivr.net/gh/n5ro/aframe-physics-system@v4.0.1/dist/aframe-physics-system.min.js"></script>
<script src="https://cdn.rawgit.com/donmccurdy/aframe-extras/v6.1.1/dist/aframe-extras.min.js" ></script>
<script>
AFRAME.registerComponent('explode', {
init: function() {
var el = this.el;
el.addEventListener("collidestart", function () {
console.log('collision detected');
el.parentElement.removeChild(el);
});
}
});
</script>
</head>
<body>
<a-scene physics=" driver: ammo">
<a-assets>
<a-asset-item id="human" response-type="arraybuffer" src="human.glb"></a-asset-item>
</a-assets>
<a-camera position="2 5 2" look-controls wasd-controls>
<a-cursor></a-cursor>
</a-camera>
<a-entity explode gltf-model="#human" class="enemy" ammo-body="type: kinematic;
emitCollisionEvents: true;" ammo-shape="type: sphere"
position="3 5 0" scale="0.1 0.1 0.1" rotation="0 180 0">
</a-entity>
<a-sphere explode ammo-body="type: kinematic; emitCollisionEvents: true;"
ammo-shape="type: sphere" position="1 5 0" velocity="1 0 0" radius="0.5"
color="blue"></a-sphere>
<a-sphere explode ammo-body="type: kinematic; emitCollisionEvents: true;"
ammo-shape="type: sphere" position="5 5 0" velocity="0 0 0" radius="0.5"
color="blue"></a-sphere>
</a-scene>
</body>
</html>